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I've done a REAL thing - I've only coded a chuffing train! (it doesn't chuff, though).
After the various BR Set meltdowns over the years, I am in possession of a repository of sprites which are also available in a couple of places online.
I've taken my favourite Class 153 and used it to learn how to code with NML.
I attach an Alpha grf with:
A Class 153 in Regional Railways livery (its original colours)
I'm NOT going to put it on Bananas JUST YET. But it will go on.
- I have given it 36 passengers - 1/2 of the real life capacity. This is the only game balancing I have attempted (and will do the same for any further British stuff I do).
- Lights work correctly (white headlights, red tail lights)
There are the following issues:
- The purchase and running costs are NOT aligned with any set, including the default.
I would like to add:
- Livery refits to match the colours 153s have held since the end of British Rail.
- More balanced costs.
I have made the following assumptions about the sprites:
- As per all the work which was drawn for the BR Set, BROS, etc, I have assumed a GPL v2 License exists on the sprites.
- Even if it does not, I've taken the liberty of coding the sprites anyway - I imagine there'll be very few objections to this.
- I am not getting into a copyright argument - considering the number of sprites floating around the forum "awaiting a coder" I'd hope this was welcomed!
The sprites in the repository were not identified by artist. As such I've used a pseudonym: Brian Robert Sett (B. R. Sett) as the graphical artist. I intend to do this for any of the BR Set stuff I eventually come round to code. If you can show me that you or someone else did the graphical work, I will change the credits to reflect that.
- slammer_0.png (4.88 KiB) Viewed 7363 times
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Returning PALETTE_CC_DARK_BLUE for the colour_mapping callback should fix that.Dave wrote:- Whoever drew the Regional Railways livery managed to use a company colour, so the light blue stripe goes the colour of your company.
It almost certainly is. I'm going to look into it at the weekend - I'd like to get this one as close to right as I'm able before moving on.kackofant wrote:greetings.
it seems a little bit misaligned?! have you tested it with other grfs? but good work at all.
Thanks for the comments, everyone.
Pikka's kind advice has been implemented, I've compared the alignment with the passenger carriages of OpenGFX and corrected accordingly, and I've also shuffled the sprites now so the head and tail lights are all aligned (although still only number 1 end - I'm not convinced having asymmetrical views is all that worth it, but we'll see.
The costs are still off but I'm ITERATING MY WORK AND SHEEEEEEEY- well you know the rest.
There's an updated GRF and image in first post - also below with all units reversed so you can see the different lights!
And here's an example of how you might use one. 43201 and 43204 depart the city of Burley with a passenger train north, while 47430 loads mail in the station. 150204 is on the TMD with 37437 and some passenger carriages.
And there, in all its glory - 153311 serves the small village of Porthouse!
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- Joined: 16 Oct 2007 11:08
- Location: Perth, Western Australia
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