Graphics for checkpoints needed
Moderator: OpenTTD Developers
Graphics for checkpoints needed
Currently OTTD is using the graphics on the first picture for checkpoint. The second picture shows another possibility how checkpoints could look like. But both don't really make sense. Why should checkpoints have platforms and even a building?
Therefore we need new graphics for checkpoints. If someone comes up with good graphics for checkpoints we will include them in the next release.
Therefore we need new graphics for checkpoints. If someone comes up with good graphics for checkpoints we will include them in the next release.
- Attachments
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- current checkpoints
- check1.gif (18.72 KiB) Viewed 6808 times
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- other possibility for checkpoints
- check2.gif (17.3 KiB) Viewed 6804 times
The signal boxes are also buildings. The idea of a checkpoint is that it's an invisible place used to send trains to. Since there are gameplay problems with invisible checkpoints, we need to find out what to place there. A sign would be useful, but I don't know how it should look. That is the job for the artist to find out 

Isn't it an idea to use some kind of (square) arch maybe? Just a steel construction, that's not a building and it would be obvious it's a waypoint I think...
'Misschien zullen onze kleinkinderen middelen ontdekken om naar de sterren te reizen; ze zullen dan om ons glimlachen, die moeizaam over de onbekende plekken op aarde rondkropen.'
Very nice idea. That sounds good. And than it would be possible to have it in company colors as well. I like the idea, can you do it?SF3 wrote:Isn't it an idea to use some kind of (square) arch maybe? Just a steel construction, that's not a building and it would be obvious it's a waypoint I think...
I think using signal towers for the checkpoints makes perfect sense. That's what MB's graphics are. I think they're a little big, but you could make smaller ones easily enough. There has to be Something visible so you know where it is, and it's realistic too.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
I agree. Something needs to be there, and signal boxes have no other purpose in the game, so why not use them for that?krtaylor wrote:I think using signal towers for the checkpoints makes perfect sense. That's what MB's graphics are. I think they're a little big, but you could make smaller ones easily enough. There has to be Something visible so you know where it is, and it's realistic too.
-mike[F]
Caught in the rush of the crowd, lost in a wall of sound...
Caught in the rush of the crowd, lost in a wall of sound...
I would do it, only thing is I can't do any graphicsdominik81 wrote:Very nice idea. That sounds good. And than it would be possible to have it in company colors as well. I like the idea, can you do it?SF3 wrote:Isn't it an idea to use some kind of (square) arch maybe? Just a steel construction, that's not a building and it would be obvious it's a waypoint I think...

I got the idea from the highways

'Misschien zullen onze kleinkinderen middelen ontdekken om naar de sterren te reizen; ze zullen dan om ons glimlachen, die moeizaam over de onbekende plekken op aarde rondkropen.'
I thought OpenTTD was going to support GRF files. So you could use MB's released GRF file just as it is.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
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