Been a REALLY long time. Some of you might remember me from the alt.games.microprose.transport-tyc newsgroups. I hadn't played TT or TTDLX in AGES (maybe close to a decade or so) but just decided to give it a whirl again... I forgot how much fun that it was

About the only thing Transport Tycoon-eey thing that I've done in the past few years was to create a Yamaha XG-ified version of the TTDLX song "Goss Groove" (hehe, I'm sure that some of you might remember me for my MP3s that I recorded of several select pieces from TT/TTDLX years ago <grin>).
YouTube video is here -> http://www.youtube.com/watch?v=bsHdyN5lPJ0 , and an MP3 is here -> http://jasonwilliams400com.startlogic.c ... ove_XG.mp3 . BTW, check the song (or YouTube video) at about 1 minute and 30 seconds... the song really gets a-rockin' there

BTW, something that I discovered a while back, about the General MIDI driver for TTD/TTDLX (DOS versions):
I was twiddling around with the various music drivers for TT and TTDLX under DOSBox, and found that the Ensoniq SoundScape MIDI driver provided *REVERB* during the music playback within the two games

Anyhow, after a bit of hexing/hacking/investigation, I found that the GM MIDI driver was hard-coded for a reverb level of 30, while the SoundScape MIDI driver was hard-coded for a reverb level of 127.
For anyone still playing the old DOS versions of these games (and have some sort of MIDI hardware, or something like the BASSMIDI Driver installed (which fully supports reverb) -> http://jasonwilliams400com.startlogic.c ... mididriver / http://jasonwilliams400com.startlogic.c ... ration.htm ), the hex offset is 0B18.
This is in the games' "MUSIC.COM" driver, after selecting "General MIDI" for the MIDI music device. The default value is hex 1E, which is a decimal 30 for the reverb.
Hex-edit that byte at hex offset 0B18 to something like hex 7F, and that will crank up the reverb to 127 (the maximum for General MIDI)

Another discovery from several years ago (some of you might already know about this) is that several other Microprose games ALSO use the same format of ADLIB.CAT/GM.CAT/ROLAND.CAT files that contain the games' music.
Copy over the GM.CAT to your TT/TTDLX game directory (overwriting the original) with, let's say, the GM.CAT file from "X-Com: Terror of the Deep", and you'll then hear THAT game's music within TT/TTDLX. Hehe, the in-game "jukebox" even displays the proper titles for the songs, as the song titles are ALSO embedded within the various ".CAT" files for the games

Hmmm... although I HAVE found a utitlity that would extract all of the raw music files from the ".CAT" files, I have yet to see one that would take a bunch of MIDI files, convert them to whatever the format of the ones are in the ".CAT" files, and then compile them into a new "GM.CAT". Anyone ever seen a utility that would do this?
Anyways, enough rambling... I just wanted to drop in and say "Hi"
