Screenshot Index
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I remember playing the original Transport Tycoon whenever I stayed overnight at the house of a friend. By playing I mean getting up at 5 in the morning so I could play for 4 hours before breakfast. That was around 1995 when I was 10. If I remember correctly, my networks usually were just a bunch of A -> B lines, connecting all the different industries. I also used to connect most of the towns on the map with buses and probably used no signals at all.
Somewhere around 200X, I stumbled upon OpenTTD. It was before the existence of Open*FX and I remember buying a used TTD CD-ROM to get the required files onto my PC. That’s when I learned about all the intricate mechanics and detail this game offers. I was impressed with the myriads of extensions, patches and beautiful NewGRFs this community creates and dabbled around a little bit. But alas, it was a busy time in my life and I soon moved on to other things.
Two month ago, shortly after I beat Gunpoint, the urge to play OpenTTD struck again. After scouring through the various graphic and patch threads, I decided on taking the easy road and going with the excellent OpenTTD Spring 2013 Patch Pack and a rather long list of NewGRFs. After 6 games, each lasting less than 5 in-game years, trying out different train sets and NewGRFs, finally learning where NewObjects are in the TT menu (

-Chris