Build on-slopes

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

Post Reply
User avatar
Zimmlock
Tycoon
Tycoon
Posts: 2112
Joined: 02 Dec 2003 16:01
Location: Belgium

Build on-slopes

Post by Zimmlock »

The build on-slopes feature is a greate thing, but untill now i never notiched a strange visual effect.
The roads/tracks build on-slopes function normaly and looks fine at the first view. But the stone used to fill-up the road or tracks are to low.
As long as you dont know it doesnt matter.....
Can this be improved :?:
Attachments
The signal looks heighter than the sloop, trains passing under are heighter to.
The signal looks heighter than the sloop, trains passing under are heighter to.
signal_slope_trainheight.png (742.3 KiB) Viewed 2338 times
Next to a tunnel entrance it looks strange like an optical illusion
Next to a tunnel entrance it looks strange like an optical illusion
tunnel_slopeheight.png (753.38 KiB) Viewed 2341 times
Here a road build on-slope, the thickness (height) of the road compaired with the slope beneath doesnt match but looks oke.
Here a road build on-slope, the thickness (height) of the road compaired with the slope beneath doesnt match but looks oke.
road_slopeheight.png (731.44 KiB) Viewed 2340 times
Hodie Mihi Cras Tibi
User avatar
Sinaasappel
Transport Coordinator
Transport Coordinator
Posts: 286
Joined: 05 Apr 2003 11:35
Location: Enschede, The Netherlands
Contact:

Post by Sinaasappel »

Yeah, i already noticed that here
Hard Work Often Pays Off After Time,
but Laziness Always Pays Off Now.
-- Despair.com
User avatar
Zimmlock
Tycoon
Tycoon
Posts: 2112
Joined: 02 Dec 2003 16:01
Location: Belgium

Post by Zimmlock »

Just saw one more, the locks in the water, the walls hang over the water, look carfully and you ll notice that the ship is a little lower than the lock walls. to the right the lock on the land however look just fine.
Attachments
locks_inthewater.png
locks_inthewater.png (693.85 KiB) Viewed 2325 times
Hodie Mihi Cras Tibi
Patchman
Tycoon
Tycoon
Posts: 7575
Joined: 02 Oct 2002 18:57
Location: Ithaca, New York
Contact:

Post by Patchman »

Yes, TTD plays some tricks with the perspective. Each height level is exactly eight pixels, and that's how many pixels the foundations have.
User avatar
Zimmlock
Tycoon
Tycoon
Posts: 2112
Joined: 02 Dec 2003 16:01
Location: Belgium

Post by Zimmlock »

Sinaasappel wrote:Yeah, i already noticed that here
Sorry i wasnt aware of it that this point is already being talked about, the topic "subway" is a little strange according to build on-slopes :oops:
Hodie Mihi Cras Tibi
User avatar
Zimmlock
Tycoon
Tycoon
Posts: 2112
Joined: 02 Dec 2003 16:01
Location: Belgium

Post by Zimmlock »

Patchman wrote:Yes, TTD plays some tricks with the perspective. Each height level is exactly eight pixels, and that's how many pixels the foundations have.
Aha, but a tunnel entrance is more than 8 pix height :?: :?:
Wouldnt it be possible to create a sort of illusion by starting the "slopes" next to the track or road.
Hodie Mihi Cras Tibi
User avatar
Hyronymus
Tycoon
Tycoon
Posts: 13235
Joined: 03 Dec 2002 10:36
Location: The Netherlands
Contact:

Post by Hyronymus »

The tunnel entrances are just another optical illusion. Now we all know about the error in the foundations we all worry about it. You should've kept it to yourself :wink: ! I think fixing it can be done but would outbalance other optical illusions, such as the tunnel entrances.

BTW: 2 posts of you in 3 minutes :arrow: SPAMMER :roll: !
User avatar
Zimmlock
Tycoon
Tycoon
Posts: 2112
Joined: 02 Dec 2003 16:01
Location: Belgium

Post by Zimmlock »

Hyronymus wrote: BTW: 2 posts of you in 3 minutes :arrow: SPAMMER :roll: !
We ant all as slow as you are :wink: :mrgreen:
Hodie Mihi Cras Tibi
User avatar
Marcel
President
President
Posts: 917
Joined: 08 Mar 2003 15:36
Location: Bochum, Germany

Post by Marcel »

More than 700kb for each of the screenies?????? Hey, have mercy with dial uppers!
ChrisCF
Transport Empire Developer
Transport Empire Developer
Posts: 3608
Joined: 26 Dec 2002 16:39
Location: Over there --->

Post by ChrisCF »

Zimmlock wrote:Aha, but a tunnel entrance is more than 8 pix height
... because the top of the tunnel mouth extends beyond the single-height level. I suppose this is one reason why we can't have bridges over tunnel portals - they're too high to bridge :)
Post Reply

Return to “Graphics Development”

Who is online

Users browsing this forum: Ahrefs [Bot] and 16 guests