Migration from 0.6.2 to 1.0.0 (Linux)

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kalzifer
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Migration from 0.6.2 to 1.0.0 (Linux)

Post by kalzifer »

Greetings,

I have played OpenTTD savegame which was created with version 0.6.2. I recently installed a new Ubuntu version (10.04) and want to continue playing this save game with a newer version of OpenTTD (1.0.0 from the Ubuntu repository). The savegame loaded properly, but after a while i realized that the town names were changed. There are only small changes like "Genwood" became "Gentwood", sometimes a letter is added sometimes one is left out (i noted it cause it name most of the vehicles after the names of the towns they run between).

I got some warnings that trains were lost, and thought that the schedules were affected too, but i checked and the new townnames are used correctly (probably the trains getting lost is more a problem with my railroad network).

So what is left is the problem, that the vehicle names don't match the town names any more. Is this a known problem? And is there a simple solution to this?


Thanks in advance, and another thing to be said: I think OpenTTD is a great project, and i very much appreciate the work you guys put into this.
Eddi
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Re: Migration from 0.6.2 to 1.0.0 (Linux)

Post by Eddi »

Town names are a bit special, because (unless you edit them manually) the actual names are not stored, but a number is stored which is used to put the name together out of predefined parts. e.g. "Gentwood" will be constructed out of "Gent" and "wood". A change in the predefined name parts will affect all savegames, so usually no changes to the town name generators are allowed.

i don't know if and when the names were changed, but all other parts of the game don't care for the name, things like timetables will use an internal town id to reference the towns and stations, so they will keep pointing to the same town, even if their name changes (you see this when manually renaming a town, then all automatic station names will be adjusted as well).
SmatZ
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Re: Migration from 0.6.2 to 1.0.0 (Linux)

Post by SmatZ »

I think there was a bug that was fixed, which resulted in these changes.
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kalzifer
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Re: Migration from 0.6.2 to 1.0.0 (Linux)

Post by kalzifer »

Thanks for the answers.

I think i can live with it... the changes are only marginal.
Good to know that there is no other influence on the rest of the game with this
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