michael blunck wrote:Question: regarding your screenshot, is the glitch on the right side of that downward corner the most prominent in all cases? And there are no glitches on the left and right corners?
- quays.png (35.59 KiB) Viewed 7408 times
I just tested the set again, to be sure. I didn't see any other glitch than the north and the south facing quays. East and west facing tiles present no problem.
michael blunck wrote:Anyway, would this (two different water types) look acceptable in-game when being animated (I don´t use those OTTD graphics, so I can´t get an idea of it)? In comparison to already existing overlay water on straight quay tiles?
The two water types are already present in-game, for example with the SW or the SE facing quays. At normal zoom level, you don't even notice the two water types. And when fully-zoomed, you barely notice it. So I guess extending the overlay, as you propose, would be a good solution to hide the glitch, provided it doesn't break the compatibility with standard TTD tiles.
I also have a suggestion: could it be possible to build over existing NewObjects without having to destroy them? I tested VAST Objects, and was able to do so. Is it possible to add that behaviour to MariCo, or would it make the Set buggy?