Hey, I've finally gotten somewhere!

General talk about Transport Tycoon that isn't specific to TTD, TTDPatch or OpenTTD.
BobXP
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Hey, I've finally gotten somewhere!

Post by BobXP »

You know that simulation game I'm making? Well I've finally disposed of that annoying problem I had for ages, and can start actually coding the engine. So far, all you can do is place trees, but hey, it's a start!

Attached is a screenshot...
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GoneWacko
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Post by GoneWacko »

:]

Are the trees extracted from GRF files or did you make a PCX/GIF/JPG/BMP/WHATEVER file? :)
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Post by BobXP »

Each sprite IS a file.

Besides, extracting them from any kind of file is hard....
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Post by TBOT »

BobXP wrote:Besides, extracting them from any kind of file is hard....
The TTS GRF decoder is 135 lines of code, and I didn't think it was 'hard' to code.
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Post by SHADOW-XIII »

TBOT wrote:
BobXP wrote:Besides, extracting them from any kind of file is hard....
The TTS GRF decoder is 135 lines of code, and I didn't think it was 'hard' to code.
just use grfcodec source :wink:
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Post by eis_os »

Then he has to release the source code if somebody wants (GPL)
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Post by BobXP »

SHADOW-XIII wrote:just use grfcodec source :wink:
I'll bet that grfcodec wasn't written in VB :wink:

Besides, there's no way I'm releasing the source of such a massive and complicated project
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Post by orudge »

Hmmm, Visual Basic... good luck. For the result of the last game I (started to) write in Visual Basic (twice), see this article.
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Post by eis_os »

Hmm, my old WinRT was written in VB too :wink:
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Post by BobXP »

orudge wrote:Hmmm, Visual Basic... good luck. For the result of the last game I (started to) write in Visual Basic (twice), see this article.
I take it you don't like the "Visual" side of VB then...?

IE: You don't seem to use controls... from the screenshots anyway ;)
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Post by ChrisCF »

BobXP wrote:Besides, there's no way I'm releasing the source of such a massive and complicated project
Wow. Now there's masochism if ever I saw it :P
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Post by Oracle »

ChrisCF wrote:
BobXP wrote:Besides, there's no way I'm releasing the source of such a massive and complicated project
Wow. Now there's masochism if ever I saw it :P
Yes, it's obviously several times more complicated than Linux. :roll:
(The only reason I can see for keeping it is to sell the game at some time.)
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Post by ChrisCF »

Oracle wrote:(The only reason I can see for keeping it is to sell the game at some time.)
Not really a nice thing to be doing, is that.
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Post by BobXP »

Didn't I tell you, it's going to be free! Besides, who's going to start buying a game if it's been free for ages?
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Post by ChrisCF »

BobXP wrote:Didn't I tell you, it's going to be free!
Eh?
BobXP wrote:Besides, there's no way I'm releasing the source of such a massive and complicated project
Err, you appear to be contradicting yourself. If you aren't releasing the source, it can't really be free, can it? :)
Last edited by ChrisCF on 04 Nov 2003 19:58, edited 2 times in total.
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Post by orudge »

BobXP wrote:I take it you don't like the "Visual" side of VB then...?

IE: You don't seem to use controls... from the screenshots anyway ;)
Well, I didn't really think they suited themselves to a game like that.
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Post by Chris 'Awkward' McKenna »

opensource does mean free, but free does not necessarily mean opensource, so he isn't contradicting himself.

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Post by ChrisCF »

I think you got that the wrong way around there. ;)
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Post by DominionSpy »

ChrisCF wrote:
BobXP wrote:Didn't I tell you, it's going to be free!
Eh?
BobXP wrote:Besides, there's no way I'm releasing the source of such a massive and complicated project
Err, you appear to be contradicting yourself. If you aren't releasing the software, it can't really be free, can it? :)
He is releasing the software (binaries), but not the source code.
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Post by ChrisCF »

d'oh!
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