-Grid
-Camera position
-Light type, and its position
I need full details of all the settings to begin to model objects.
EDIT:
As for the modeling, I am in this specialist. I have software licenses, and have this:
Adobe Creative Suite 4 Production Premium
Autodesk 3dsmax 2011, Maya, 2011
Pixologic ZBrush
So any lessons on this subject are not needed, but only what would have interested me is how to extract models from the game graphics.
Therefore, I join you, to accelerate the completion of OpenTTD 32bpp.
