New artist tutoring and problems.

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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Lunar Wolf
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New artist tutoring and problems.

Post by Lunar Wolf »

I need full details about the settings in the program coordinate axis x, y, z:

-Grid
-Camera position
-Light type, and its position

I need full details of all the settings to begin to model objects.

EDIT:

As for the modeling, I am in this specialist. I have software licenses, and have this:

Adobe Creative Suite 4 Production Premium
Autodesk 3dsmax 2011, Maya, 2011
Pixologic ZBrush

So any lessons on this subject are not needed, but only what would have interested me is how to extract models from the game graphics.

Therefore, I join you, to accelerate the completion of OpenTTD 32bpp. :twisted:
Last edited by Lunar Wolf on 20 Aug 2010 19:59, edited 2 times in total.
Jupix
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Re: Organizing 32bpp sprites

Post by Jupix »

For 3DSMax there's already a template with the information you need. It's available at the Development Documentation article at the wiki.
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Lunar Wolf
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Re: Organizing 32bpp sprites

Post by Lunar Wolf »

Jupix wrote:For 3DSMax there's already a template with the information you need. It's available at the Development Documentation article at the wiki.
:D Since the whole scene at once and there is no need to play in the setting.

And indeed it is. I guess I'm blind.

And what kind of programs I use to extract models?, Because I knew a few.
Jupix
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Re: Organizing 32bpp sprites

Post by Jupix »

The ingame graphics aren't in game as models, they're prerendered sprites, all of them. Most of the models (we like to call them sources) for sprites made by this community can be found at the repository. They're just zipped up there, so if you find what you're looking for, you're ready to go.
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Lunar Wolf
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Re: Organizing 32bpp sprites

Post by Lunar Wolf »

Jupix wrote:repository
- can not log in even though the registration :? "Account is inactive."
Jupix
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Re: Organizing 32bpp sprites

Post by Jupix »

Which account do you want to use?
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Lunar Wolf
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Re: Organizing 32bpp sprites

Post by Lunar Wolf »

Jupix wrote:Which account do you want to use?
As far as this account:
Username: Lunar Wolf
Lunar Wolf
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Re: Organizing 32bpp sprites

Post by Lunar Wolf »

Many thanks. Now it is OK. :D

Still have questions.

1st Is there a list of things that have not been done? :roll:
2nd what program do I need to unpack and place all the 32bpp graphics? :?
maquinista
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Re: Organizing 32bpp sprites

Post by maquinista »

Jupix wrote:
maquinista wrote:Yes, this is the file that I can't update.
OK, you should now be able to.
Thanks.
Lunar Wolf wrote:Many thanks. Now it is OK. :D

Still have questions.

1st Is there a list of things that have not been done? :roll:
2nd what program do I need to unpack and place all the 32bpp graphics? :?
You don't need to unpack the TAR files.
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]
Jupix
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Re: Organizing 32bpp sprites

Post by Jupix »

Lunar Wolf wrote: 1st Is there a list of things that have not been done? :roll:
I guess not really an up to date list, since most of us have been more or less away for the summer, so I suggest you just play the game and work on anything that isn't in 32 bits and isn't undergoing development at the repo.
2nd what program do I need to unpack and place all the 32bpp graphics? :?
Like M said, no need to unpack. There are some nice tutorials on the wiki on how to use the 32bpp material.

Also, I spun off this topic from the organisation thread since the posts are not of much value in the organisational sense.
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Lunar Wolf
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Re: Organizing 32bpp sprites

Post by Lunar Wolf »

Jupix wrote:
Lunar Wolf wrote: 1st Is there a list of things that have not been done? :roll:
I guess not really an up to date list, since most of us have been more or less away for the summer, so I suggest you just play the game and work on anything that isn't in 32 bits and isn't undergoing development at the repo.
2nd what program do I need to unpack and place all the 32bpp graphics? :?
Like M said, no need to unpack. There are some nice tutorials on the wiki on how to use the 32bpp material.

Also, I spun off this topic from the organisation thread since the posts are not of much value in the organisational sense.
In that case I will take some new graphics 8bpp, or do so that is not complete. as I noticed the oil rig at sea, there is no increase X2/X3.
Last edited by Lunar Wolf on 20 Aug 2010 19:29, edited 1 time in total.
maquinista
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Re: Organizing 32bpp sprites

Post by maquinista »

Lunar Wolf wrote:
Jupix wrote:
Lunar Wolf wrote: 1st Is there a list of things that have not been done? :roll:
I guess not really an up to date list, since most of us have been more or less away for the summer, so I suggest you just play the game and work on anything that isn't in 32 bits and isn't undergoing development at the repo.
2nd what program do I need to unpack and place all the 32bpp graphics? :?
Like M said, no need to unpack. There are some nice tutorials on the wiki on how to use the 32bpp material.

Also, I spun off this topic from the organisation thread since the posts are not of much value in the organisational sense.
In that case I will take some new graphics 8bpp, or do so that is not complete. as I noticed the oil rig at sea, there is no increase X2/X3.
Zaproponuj lepsze tłumaczenie
The oilrig has a model, but... It was almost abandoned. :(
It's a good idea to make a new mode. :D
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]
Lunar Wolf
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Re: New artist tutoring

Post by Lunar Wolf »

I have a problem with the graphic:

1st Water is not complete and has no animation:
Image

2nd Only in the game menu there is something wrong with the ground:
Image
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