BuildNewGRFRailStation: water

Discuss the new AI features ("NoAI") introduced into OpenTTD 0.7, allowing you to implement custom AIs, and the new Game Scripts available in OpenTTD 1.2 and higher.

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Michiel
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BuildNewGRFRailStation: water

Post by Michiel »

Well that was easy to implement :) And it looks pretty cool! Thanks goes to Morloth for the idea :)
However, it seems that I'm getting the wrong station for water. Instead of the water pumping station, it's building a steel mill station. The other cargo types are OK. NewGRF bug, API bug, or Michiel bug? ;)
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Kogut
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Re: BuildNewGRFRailStation: water

Post by Kogut »

It is bug in ISR reported in ISR thread. (fruit/rubber plantation also have interesting output).
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Michiel
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Re: BuildNewGRFRailStation: water

Post by Michiel »

Thanks! I should've checked the ISR thread myself :oops:
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