I did some searching around on the subject and, needless to say, I found a topic suggesting the same thing, back in 2005: "Maps without borders (wraparound)"...
But since A) It got only one reply, B) It was 5 years ago, I figured it wouldn't hurt to ask again and maybe take the idea a bit further...
I could see it in three forms:
1. The easier one, where you leave the map as it is. Add the fact, that you can build i.e. road to one edge and then connect to it at the opposite edge. Any vehicle that would reach the adge of the map would reappear on the opposite side. Add pathfinding procedures operating with this "edge warp".
2. The harder one, where you make the connection actually visible (as seen for example in "Enemy Nations") - no edges, terrain on one side connected to the terrain on other side, with you being capable of endless scrolling in whatever direction - so if you went westwards long enough, you come back to the same spot from the east.
3. The wierder one, where the world is a cube, composed of six maps with their edges connected in either way... (With you either able to scroll or switch between individual "sides").
Now, I am not saying it is a must-have, I just think it would be nice gameplay option. If anyone wanted to play classic plane or whatewer "round world" simulation, it would be his choice...
"Round world" mode?
Moderator: OpenTTD Developers
Re: "Round world" mode?
Sounds interesting, although matching the ground levels at each edge would be the tricky thing for a seamless world, obviously if the edges are water, then its a bit easier.
Would make taking goods from one side of the map to the other no where near as valuable though as a far shorter trip would be available if you could 'wrap' the world like that.
Would make taking goods from one side of the map to the other no where near as valuable though as a far shorter trip would be available if you could 'wrap' the world like that.
Re: "Round world" mode?
A "round" world make pathfinders and related algorithms way too complex. As the game isn't built from the ground up with that principle it'll be causing bugs for many years to come and that's something I don't fancy.
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