Venus Landscape or Venus Project

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jess.nc
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Venus Landscape or Venus Project

Post by jess.nc »

Hie everyone,

Well, I saw that people want to see girls playing TT, it's just done. I'm a girl and I play TT since... a very long time ^_^' That's why I'm so dependent of this game :P

I have a suggestion about playability. Sorry if you don't understand some things I'm trying to tell, english is not my mother language (tell me what you don't understand and I'll fix it).


History
I always played OpenTTD alone: nor in network, nor with computer AI... just for the fun to link cities to permit passengers to move from one to other cities. So, I love making a big web of trains, metros, MagLevs... It's just great to think I make communications better than it was (yes... when starting the game, there is no communication at all). So, I'm not concerned by money but by passengers rate, ecology, etc...

Finally, I measure the score in my own way. But all of this are simply absent in the game.


What it isn't
It's not a special way that females follow. It's not a female idea. It's not feminism.


...and is
It's just a different interest where money is useless.


The suggestions to improve OpenTTD
OpenTTD has the ability to add new features totally different in the game. It's perfect to make this possible. Do you know the Venus Project ('m not a member of this project)? They are not interested by money but by facts.
  • Add an option to disable totally the use of money (it's the big main change I really want)
    Everything is free without using the cheat to have money. Thats numbers $$ are just useless if we consider a society where money is not the main vector.
  • Add ecological score
    More we remove trees or change land, more we use bads way to reach our goal. In the other hand, using train that run with diesel or bus are just bad to preserve nature.
  • Add transport rate score (all cities must be linked with a sufficient frequency)
    Much more trains implies pollution but people are more connected among them. What's the best deal?
  • Add a limit variable growth for cities
    It's just impossible that cities growth without any limit and go to destruct their environment. In my case, when I consider cities are sufficiently big, I disable the road construction of cities. But it will be great if they can do it themselves and independently of other cities.

Finally...
I know my suggestions are just too idealistic... I'm not expecting OpenTTD makes these updates :-) But it's ok, I told what I shared my thoughts to other people. I hope that can bring some ideas to others.

Regards

P.-S.: I love the game "20.000 Light Years Into Space". I recommend it ;-)
Alberth
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Re: Venus Landscape or Venus Project

Post by Alberth »

jess.nc wrote:Well, I saw that people want to see girls playing TT, it's just done. I'm a girl and I play TT since... a very long time ^_^' That's why I'm so dependent of this game :P
They want that explicitly? I'd say players are always welcome no matter what gender they have.
jess.nc wrote:History
I always played OpenTTD alone: nor in network, nor with computer AI... just for the fun to link cities to permit passengers to move from one to other cities. So, I love making a big web of trains, metros, MagLevs... It's just great to think I make communications better than it was (yes... when starting the game, there is no communication at all). So, I'm not concerned by money but by passengers rate, ecology, etc...
Nice way to see the game, did not consider it in that way yet.
jess.nc wrote:Finally, I measure the score in my own way. But all of this are simply absent in the game.
You are not the only one, as far as I know, many people play with their own goals, and decide in their own way how well they did.
jess.nc wrote:What it isn't
It's not a special way that females follow. It's not a female idea. It's not feminism.
I don't understand the connection you are implying here, but perhaps that's good :)
jess.nc wrote:...and is
It's just a different interest where money is useless.
Money is already pretty much irrelevant in OpenTTD any way.
jess.nc wrote:The suggestions to improve OpenTTD
OpenTTD has the ability to add new features totally different in the game. It's perfect to make this possible. Do you know the Venus Project ('m not a member of this project)? They are not interested by money but by facts.
I fail to see a connection between a down-to-earth OpenTTD program and 'a new direction for humanity', but ok.
jess.nc wrote:*Add an option to disable totally the use of money (it's the big main change I really want)
Everything is free without using the cheat to have money. Thats numbers $$ are just useless if we consider a society where money is not the main vector.
The game is about becoming a transport tycoon. If we throw away money, how do you become a tycoon then? (how do you measure it, even?)
jess.nc wrote:*Add ecological score
More we remove trees or change land, more we use bads way to reach our goal. In the other hand, using train that run with diesel or bus are just bad to preserve nature.
That introduces a new economic system. It just uses a different unit of measurement.
I don't see how it makes any significant difference. If you introduce a new currency 'efp' (ecological foot print), and give everything a price in that currency, would that be sufficient?
jess.nc wrote:*Add transport rate score (all cities must be linked with a sufficient frequency)
Much more trains implies pollution but people are more connected among them. What's the best deal?
To some extent this gets covered in efp.
jess.nc wrote:*Add a limit variable growth for cities
It's just impossible that cities growth without any limit and go to destruct their environment. In my case, when I consider cities are sufficiently big, I disable the road construction of cities. But it will be great if they can do it themselves and independently of other cities.
Why would cities stop growing?
I understand this is how you play the game, and you need the space for laying tracks, but if cities should stop growing by themselves, there should be a logical explanation why that happens imho.

jess.nc wrote:Finally...
I know my suggestions are just too idealistic... I'm not expecting OpenTTD makes these updates :-) But it's ok, I told what I shared my thoughts to other people. I hope that can bring some ideas to others.
It depends on how badly you want it. OpenTTD is an open source game, so except for the long term goals, there is no fixed direction or so. Perhaps our ideas of the game don't entirely align with yours, but if you introduce nice new features that fit in the goals and at the same time serve your goals, I don't see a problem. However, it does mean you have to work for it.
jess.nc wrote:P.-S.: I love the game "20.000 Light Years Into Space". I recommend it ;-)
I played it a little, and I am very glad that I don't live at that planet :p

Perhaps you like lincity. It is a simcity like game where the goal is either to leave earth, or to reach a non-polluting situation. I don't know whether it runs at anything else than a Linux system though.
jess.nc
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Re: Venus Landscape or Venus Project

Post by jess.nc »

Alberth wrote:
jess.nc wrote:Well, I saw that people want to see girls playing TT, it's just done. I'm a girl and I play TT since... a very long time ^_^' That's why I'm so dependent of this game :P
They want that explicitly? I'd say players are always welcome no matter what gender they have.
You'll be surprised ^_^ People thinks that "feminine" things are needed to attract girls in the game. It's just false (cfr here).
Alberth wrote:
jess.nc wrote:What it isn't
It's not a special way that females follow. It's not a female idea. It's not feminism.
I don't understand the connection you are implying here, but perhaps that's good :)
I just took the initiative just in case that my ideas may be considered "feminine" when it isn't -_-
Alberth wrote:I fail to see a connection between a down-to-earth OpenTTD program and 'a new direction for humanity', but ok.
Let me try... :-) Of course OpenTTD is just a game. But we seek something that makes feeling us like we have done something great. About TT, the goal is to have a big company. But the goal of someone is different from others. I don't want to make money or being a "Tycoon", I'm just trying to finish a big puzzle when the goal is to link cities the more efficiently while preserving nature.
Alberth wrote:The game is about becoming a transport tycoon. If we throw away money, how do you become a tycoon then? (how do you measure it, even?)
...with other values: percentage passengers carried, nature preservation... (It's just an idea).
Alberth wrote:
jess.nc wrote:*Add ecological score
More we remove trees or change land, more we use bads way to reach our goal. In the other hand, using train that run with diesel or bus are just bad to preserve nature.
That introduces a new economic system. It just uses a different unit of measurement.
I don't see how it makes any significant difference. If you introduce a new currency 'efp' (ecological foot print), and give everything a price in that currency, would that be sufficient?
I'm imagining but... not exactly. Because if I use only diesel trains, I can be a Tycoon even if I'm polluting very well.
Alberth wrote:
jess.nc wrote:*Add a limit variable growth for cities
It's just impossible that cities growth without any limit and go to destruct their environment. In my case, when I consider cities are sufficiently big, I disable the road construction of cities. But it will be great if they can do it themselves and independently of other cities.
Why would cities stop growing?
I understand this is how you play the game, and you need the space for laying tracks, but if cities should stop growing by themselves, there should be a logical explanation why that happens imho.
I joined a screenshot of my current game. The capital 'Tulcan' take too many space. If I haven't stop it, it would full fill the land :S Of course I have started the game with a big city-multiplier, but an option to fix some proportions for cities will be great, they will never take the whole land.
Alberth wrote:It depends on how badly you want it. OpenTTD is an open source game, so except for the long term goals, there is no fixed direction or so. Perhaps our ideas of the game don't entirely align with yours, but if you introduce nice new features that fit in the goals and at the same time serve your goals, I don't see a problem. However, it does mean you have to work for it.
Thank you :-) I really love free software for that philosophy.
Alberth wrote:
jess.nc wrote:P.-S.: I love the game "20.000 Light Years Into Space". I recommend it ;-)
I played it a little, and I am very glad that I don't live at that planet :p
(I think, the background is originally a picture of the moon ^_^)
Alberth wrote:Perhaps you like lincity. It is a simcity like game where the goal is either to leave earth, or to reach a non-polluting situation. I don't know whether it runs at anything else than a Linux system though.
I installed it right now. I'm trying... :-) But I don't think I would like. `coz I really like linking cities, not making cities ^_^' SimuTrans is more close but I don't like the way to make trains. I very like the isometric view of OpenTTD. I really liked also the system of Locomotion (you know, from Chris Sawyer) for the ability to go under ground, and the way to make tracks more... "soft" (for turns, lol I'm losing my words) but the signals doesn't permit many things and thats sucks too much to be playable for me :S.
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My land, where capital "Tulcan" is really to big
My land, where capital "Tulcan" is really to big
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Zuu
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Re: Venus Landscape or Venus Project

Post by Zuu »

jess.nc wrote:Because if I use only diesel trains, I can be a Tycoon even if I'm polluting very well.
Depending on where you live, the electric trains may for example run on electricity from coal power plants. Now that's neither carbon free. And if you start to do life cycle analysis on so called carbon free power sources, you'll find out that they aren't carbon free either.

Actually putting down railway tracks cost considerable more in ecological foot print than building a road. In the long run railways is often better, but it shows that nothing is black and white.
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jess.nc
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Re: Venus Landscape or Venus Project

Post by jess.nc »

Zuu wrote:Depending on where you live, the electric trains may for example run on electricity from coal power plants. Now that's neither carbon free. And if you start to do life cycle analysis on so called carbon free power sources, you'll find out that they aren't carbon free either.

Actually putting down railway tracks cost considerable more in ecological foot print than building a road. In the long run railways is often better, but it shows that nothing is black and white.
For sure ^_^ Life is much more complicated...

But it's not the point. I can't justify that I'm using diesel trains only because some regions use different sources of energy. It's only a game which we don't have to manage power supplies (even if it could be a different game with the same goal but we manage a different aspect of the society). In a perfect world, in a perfect society, we only use clean energies and electricity is the best known way.

The example of 20'000 light years is interesting: we have to manage the fluidity of steam, the pressure and the strength of web pipes... Not the money aspect (and not the ecology).
russkie23
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Re: Venus Landscape or Venus Project

Post by russkie23 »

Ok, so I agree with all your options to improve. But I disagree with removing money. Why? Because it takes the fun out of the game- there's no point to be a tycoon if you don't have money. It just takes too much hard work away.

Also, I used to be russkie (numbers) I just forgot about that account.
jess.nc
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Re: Venus Landscape or Venus Project

Post by jess.nc »

russkie23 wrote:Ok, so I agree with all your options to improve. But I disagree with removing money. Why? Because it takes the fun out of the game- there's no point to be a tycoon if you don't have money. It just takes too much hard work away.

Also, I used to be russkie (numbers) I just forgot about that account.
I didn't say that ^_^ Each to is own. It will be great only as an "option box"
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russkie12
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Re: Venus Landscape or Venus Project

Post by russkie12 »

I say the option would be useless- almost nobody would use it because they're more interested in being a tycoon than trying to make their roads and railways weave their way through tiles that lack trees because removing trees would damage their score, and trying to find a treeless site for that last airport
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jess.nc
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Re: Venus Landscape or Venus Project

Post by jess.nc »

russkie12 wrote:I say the option would be useless- almost nobody would use it because they're more interested in being a tycoon than trying to make their roads and railways weave their way through tiles that lack trees because removing trees would damage their score, and trying to find a treeless site for that last airport
Oh... ok

You are not the only one, as far as I know, many people play with their own goals, and decide in their own way how well they did.
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russkie12
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Re: Venus Landscape or Venus Project

Post by russkie12 »

Also, I really don't know how changing landscape damages nature. Roads and rails do it all the time in the game (sometimes it's needed so that a corner-railway will not need a bridge to support itself if it's over a slope-path. Same thing with straight roads that come on slopes.)
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