[ottd1.0.0] scenario: canyoning

Post your custom scenarios here. Saved games also welcome. All Transport Tycoon games acceptable (including TTDPatch and OpenTTD).
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Meuli
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[ottd1.0.0] scenario: canyoning

Post by Meuli »

hey

first post - sort of a remake of something i played ages ago.
Imo ideal for nice trainroutes and big stations, has a few easy money opertunities to.
Not really suited for pvp or pvc

wonder what you guys think of it :oops:

greetings
Meuli
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canyon1965.png
canyoning.scn
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Lemonaitor
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Re: [ottd1.0.0] scenario: canyoning

Post by Lemonaitor »

It Looks Like a interesting map, Good for long distance Huge trains.
Good job.
Stephen James Lemon
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John_Smith
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Re: [ottd1.0.0] scenario: canyoning

Post by John_Smith »

Only if the Earth was landscaped like this, it would be a different place. Are you going to upload a savegame, so we can have a go?

Good job,
JS.
I not an boring person, I just get excited over boring things.
Meuli
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Joined: 28 Apr 2010 20:07

Re: [ottd1.0.0] scenario: canyoning

Post by Meuli »

i've uploade the scenario so you can build a nice network yourself :)
still playing the first game so savegame will follow shortly before the endtime :)
Meuli
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Re: [ottd1.0.0] scenario: canyoning

Post by Meuli »

as promised in the above post i've uploaded an advanced savegame (year 2033)
i've also uploaded a screenshot so you guys can see the newgrf's that are active.
if you like to give it a go yourself i suggest downloading the scenario wich i've added in the first post.

i'd be gratefull for any feedback offered :)

greetings
Meuli
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MDM Logistics, 7 Okt 2033.png
MDM Logistics, 25 Aug 2033.sav
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Coxx
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Re: [ottd1.0.0] scenario: canyoning

Post by Coxx »

Allways nice to see someone building maps.
But I don´t get it. If you want the vehicles to travel long distances use bigger maps or different sizes. That way you work against the basics of the game. Have a look at scenarios in the wiki or BaNaNas (ie. Baki-Coco or Tropical River).
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