[Released] Half and Half

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Howat123
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[Released] Half and Half

Post by Howat123 »

Release date: 10/20/09 8:00 Pm EST.
10/21/09 9:00 AM EST: Here it is below!
Mods needed:
[*] all plastikman packs
[*] Both roads located at: http://www.zeak.com.au/lomo.htm#r
[*] Bridges at: http://www.zeak.com.au/lomo.htm#br
[*] Slopes at: http://cache.locomotiondepot.net/view.php?item=32
[*] Airport pack at: http://cache.locomotiondepot.net/view.php?item=31
[*] All Vehicles(excpet the truck and trains) at : http://www.zeak.com.au/lomo.htm#v
[*] ALL Buildins at: http://www.zeak.com.au/lomo.htm#B
[*] Night mode under: http://www.zeak.com.au/lomo.htm#mi
[*] Pavment at: http://www.zeak.com.au/lomo.htm#ter
[*] Crane. http://www.tt-forums.net/viewtopic.php? ... ilit=Crane
[*] You need PLASTIK MANS AUTO MOD 2.5!!! http://www.tt-forums.net/viewtopic.php? ... t=Auto+Mod
[*] bondery marker! http://www.tt-forums.net/viewtopic.php?f=40&t=44708
[*] zimmlock sheds! http://www.tt-forums.net/viewtopic.php? ... ocks+Sheds
Half And Half.zip
(273.1 KiB) Downloaded 122 times

If not working please respond below!
This scenario is half flat for people who hate hills and half mountiny for people who love em.
WiP pics Below.
Last edited by Howat123 on 23 Oct 2009 00:26, edited 3 times in total.
Oh locomotion, How could i have just LEFT you like that? D: I'm so sorry!

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Harbon 1
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Re: [WiP] Half and Half

Post by Harbon 1 »

We need screenshots :!:
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Re: [WiP] Half and Half

Post by Benny »

Howat123 wrote:WiP pics later.
Last edited by Benny on 21 Oct 2009 15:08, edited 1 time in total.
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Howat123
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Re: [WiP] Half and Half

Post by Howat123 »

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UPDATE ON MODS:
You need PLASTIK MANS AUTO MOD 2.6!!!
you also need bondery marker!
If not working please contact me!

Half and Half is now RELEASED!
Oh locomotion, How could i have just LEFT you like that? D: I'm so sorry!

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Howat123
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[Released] Half and half

Post by Howat123 »

_
Attachments
Half And Half.zip
(273.1 KiB) Downloaded 115 times
Last edited by Howat123 on 22 Oct 2009 13:07, edited 1 time in total.
Oh locomotion, How could i have just LEFT you like that? D: I'm so sorry!

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Harbon 1
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Re: [WiP] Half and Half

Post by Harbon 1 »

looks great!
:D
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Re: [Released] Half and half

Post by Badger »

No need for 2 threads for one map so they've been merged. Simples.
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Howat123
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Re: [Released] Half and half

Post by Howat123 »

How come plastik man and andel have A WIP and a released (2 topics) but I can't?
Oh locomotion, How could i have just LEFT you like that? D: I'm so sorry!

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SD89MAC
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Re: [Released] Half and half

Post by SD89MAC »

Howat123 wrote:How come plastik man and andel have A WIP and a released (2 topics) but I can't?
I doubt that they made a [WIP] and a [Released] of the same thing, they just edited the title of the [WIP] topic to reflect that it has been released
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Re: [Released] Half and half

Post by Badger »

Howat123 wrote:How come plastik man and andel have A WIP and a released (2 topics) but I can't?
Your WIP thread was created on Tuesday. You released the scenario on Wednesday. It was barely worth creating a WIP thread to last just ONE day, and then, as stated in the above post, common practice is to change [WIP] to [RELEASED]. I might not have worried if the two threads contained massively different posts but they were essentially the same.

As for your comment, please provide some linkage.
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