Problems and suggestations
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Problems and suggestations
1.I am not happy with the default set bus fare. There is no competition anyway if I can't change the bus fare. There should be a system by which I can set a fare because to some certain points there are too many vehicles in the game and it becomes problematic when me or other competitors launch a lots of vehicles.
2. A city has to be shown with it's borders.(Like, a certain limit it can actually allowed grow on)
3. There should be two types of bus service: Intercity and Intra city service.
The Intra city Service is Dedicated to carry passengers in the city. The Intercity will work between cities.
4. There should be petrol/gas stations in the cities where the competitors have to buy petrol and it will also to be added in the monthly/yearly balance sheet.(Though depots can have the re-fueling but it will be more realistic when there are petrol stations in the city)
5. The competitors have to buy transport license from the the city they are willing to start or carry their business on.(It is by default from the beginning but I am talking about individuals local authorities).
6. When a competitor takes a license he/she is given two years to reach the mediocre level if failed the license will be canceled.
7. There should be an option for buying and celling the old vehicles from the market because sometimes the companies don't have money to buy new vehicles for better service. (replacing new vehicles won't do the job for me)
8. There should be new factories and organizations like, Television stations, Radio stations, Grocery shops, Hardware shops, Vehicle Manufacturers, Cinema, Advertisement Firms. The competitors can buy them sell them, have profit from them sell share of those properties. (Though I am putting more emphasis on the economic part but you don't want to be realistic and if it is hard for you to write this kind of coding then it is of no use)
9. There should be an active share market where the competitors can sell, buy each other's share.
10. More vehicles and company colors should be included, there will different manufactures active in the market and sell new vehicles for these transport companies. An option of launching a joint venture business will be an interesting for the game.
2. A city has to be shown with it's borders.(Like, a certain limit it can actually allowed grow on)
3. There should be two types of bus service: Intercity and Intra city service.
The Intra city Service is Dedicated to carry passengers in the city. The Intercity will work between cities.
4. There should be petrol/gas stations in the cities where the competitors have to buy petrol and it will also to be added in the monthly/yearly balance sheet.(Though depots can have the re-fueling but it will be more realistic when there are petrol stations in the city)
5. The competitors have to buy transport license from the the city they are willing to start or carry their business on.(It is by default from the beginning but I am talking about individuals local authorities).
6. When a competitor takes a license he/she is given two years to reach the mediocre level if failed the license will be canceled.
7. There should be an option for buying and celling the old vehicles from the market because sometimes the companies don't have money to buy new vehicles for better service. (replacing new vehicles won't do the job for me)
8. There should be new factories and organizations like, Television stations, Radio stations, Grocery shops, Hardware shops, Vehicle Manufacturers, Cinema, Advertisement Firms. The competitors can buy them sell them, have profit from them sell share of those properties. (Though I am putting more emphasis on the economic part but you don't want to be realistic and if it is hard for you to write this kind of coding then it is of no use)
9. There should be an active share market where the competitors can sell, buy each other's share.
10. More vehicles and company colors should be included, there will different manufactures active in the market and sell new vehicles for these transport companies. An option of launching a joint venture business will be an interesting for the game.
Last edited by shahanangelo on 08 Oct 2009 03:52, edited 3 times in total.
Re: Problems and suggestations
A patch was suggested for this some time ago, and never started. Might be a nice feature, but at the moment if you want it, you code it.shahanangelo wrote:1.I am not happy with the default set bus fair. There is no competition anyway if I can't change the bus fair. There should be a system by which I can set a fair because to some certain points there are too many vehicles in the game and it becomes problematic when me or other competitors launch a lots of vehicles.
What borders? All they have is an area of land that's affected by their local authority. If you need to know, use the land query tool (Click and hold on the rightmost toolbar icon, FYI)shahanangelo wrote:2. A city has to be shown with it's borders.
Then set the orders up as such then. Trams are usually used for intracity services.shahanangelo wrote:3. There should be two types of bus service: Intercity and Intra city service.
The Intra city Service is Dedicated to carry passengers in the city. The Intercity will work between cities.
As with the first, maybe more realistic, but as belugas will say, realistic isn't necessarily better.shahanangelo wrote:4. There should be petrol/gas stations in the cities where the competitors have to buy petrol and it will also to be added in the monthly/yearly balance sheet.
Also, ECS adds petrol stations, and the petrol cargo is added by both it and Pikka's Basic Industries.
You, and all other players have this by default. You can, however purchase exclusive rights, which makes all cargo choose your stations to appear at only. Note that it does NOT magically transport them from your competitors stations to yours.shahanangelo wrote:5. The competitors have to buy transport license from the the city they are willing to start or carry their business on.
Again, a nice idea, but not very useful. Also, there is a patch which allows ignoring of the local authority, which would likely see much more use if this was implemented.shahanangelo wrote:6. When a competitor takes a license he/she is given two years to reach the mediocre level if failed the license will be canceled.
Try turning on 'Vehicles Never Expire' in advanced settings.shahanangelo wrote:7. There should be an option for buying and celling the old vehicles from the market because sometimes the companies don't have money to buy new vehicles for better service.
You're thinking a lot like the economy method used in Railroad tycoon 2, which works well for it, but doesn't really work well here. However, once more, feel free to learn how to code and write a patch yourself.shahanangelo wrote:8. There should be new factories and organizations like, Television stations, Radio stations, Grocery shops, Hardware shops, Vehicle Manufacturers, Cinema, Advertisement Firms. The competitors can buy them sell them, have profite from them sell share of those properties.
Shares are already implemented. True, only in 25% portions, but they're implemented. I know of only two (slightly old) patchs which ever did anything about that, one which added subsidaries (take over their company if you own enough) and another that changed it to 5% portions. Neither is in trunk, so you'll have to update and compile them yourself.shahanangelo wrote:9. There should be an active share market where the competitors can sell, buy each other's share.
Colours are limited by the palette, which in 8 bit graphics is not much. You can find the Purple and Mauve to Black GRF files in the OpenTTDCoop pack, which do exactly what they say.shahanangelo wrote:10. More vehicles and company colors should be included, there will different manufactures active in the market and sell new vehicles for these transport companies. An option of launching a joint venture business will be an interesting for the game.
As to more vehicles, GRFCrawler and Bananas are your friends. Download some newGRFs and use them.
Re: Problems and suggestations
That is not the word you want. Grab your dictionary, and look up "fair" and "fare". Then commence with using the correct one.shahanangelo wrote:1.I am not happy with the default set bus fair.
Why?shahanangelo wrote:2. A city has to be shown with it's borders.
There already is. We call it a "depot", and it's where your vehicles go for repairs and refueling. (Though the fuel charges are applied when the fuel is expended, not when the vehicle refuels.)shahanangelo wrote:4. There should be petrol/gas stations in the cities where the competitors have to buy petrol and it will also to be added in the monthly/yearly balance sheet.
And you don't?shahanangelo wrote:5. The competitors have to buy transport license from the the city they are willing to start or carry their business on.
Did someone fail to inform you of LVv4, LVv5, and eGRVTS?shahanangelo wrote:10. More vehicles should be included,
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
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- belugas
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Re: Problems and suggestations
A change of fare implies that some passengers would go to the lowest one, or some would prefer the speedier line, or the newest vehicles or else. Therefore, you are implying that passengers in TTD have some kind of a will. There is none.shahanangelo wrote:There should be a system by which I can set a fare because to some certain points there are too many vehicles in the game and it becomes problematic when me or other competitors launch a lots of vehicles
On the other hand, if you imply that all passengers will go to the station where the ticket price is the lowest, it will be a game of endless ping pong between you and your competitors, since everyone will lower the fare to attract passengers. Not much of a fun there...
Absolutely out of the question. Do you see a line on the ground saying that the city you are living in starts? No. Why should there be one in OpenTTD? Uselessshahanangelo wrote:2. A city has to be shown with it's borders.(Like, a certain limit it can actually allowed grow on)
You just need to organize your fleet accordingly. You are the architect of your business. You can do it.shahanangelo wrote:3. There should be two types of bus service: Intercity and Intra city service.
That is the subject of the feature called NewIndustries. It's an add-on that you can design. It's not OpenTTD's job to enforce those. OpenTTD's job is to make the addition possible. Plus, may i point out that all your suggested industries are far from being attractive. You merely mentioned some "industries" that you think are missing in order to reflect reality a little bit more. WITH NO VALUE ADDED. And yet, you want visible borders of cities...shahanangelo wrote:8. There should be new factories and organizations like, Television stations, Radio stations, Grocery shops, Hardware shops, Vehicle Manufacturers, Cinema, Advertisement Firms.
No one owns any industry in the game. Therefore, that feature suggestion is dead on the womb.shahanangelo wrote:The competitors can buy them sell them, have profit from them sell share of those properties.
Hope I'm not too harsh
If you are not ready to work a bit for your ideas, it means they don't count much for you.
OpenTTD and Realism? Well... Here are a few thoughs on the matter.
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OpenTTD and Realism? Well... Here are a few thoughs on the matter.
He he he he
------------------------------------------------------------
Music from the Bloody Time Zones
Re: Problems and suggestations
I see two things I don't likebelugas wrote:Absolutely out of the question. Do you see a line on the ground saying that the city you are living in starts? No. Why should there be one in OpenTTD? Uselessshahanangelo wrote:2. A city has to be shown with it's borders.(Like, a certain limit it can actually allowed grow on)
1. The idea: I fail to see how it would add any fun to the game
2. Belugas (of all people) using realism as an argument ...

Re: Problems and suggestations
This is correct in trunk, but just as a side note, I would like to add:belugas wrote:A change of fare implies that some passengers would go to the lowest one, or some would prefer the speedier line, or the newest vehicles or else. Therefore, you are implying that passengers in TTD have some kind of a will. There is none.shahanangelo wrote:There should be a system by which I can set a fare because to some certain points there are too many vehicles in the game and it becomes problematic when me or other competitors launch a lots of vehicles
On the other hand, if you imply that all passengers will go to the station where the ticket price is the lowest, it will be a game of endless ping pong between you and your competitors, since everyone will lower the fare to attract passengers. Not much of a fun there...
1. In the old cargodest (with e) patch, people had will (they would rather fly than go by bus etc.).
2. About ping-pong, this will not happen with cargodist (with i). You would not be able to change all prices simultaneously, so you could do this on a part of the network, but not on the network as a whole. (Prices should be set on a route basis, not station basis.)
Re: Problems and suggestations
Is there a possibility that there could limit the amount of cargo that is allowed to be delivered to an industry that is not having any of the goods being hauled away? You can haul an unlimited amount of lumber to a lumber mill when no goods are every delivered from the lumber mill to a town. I think it would be cool if the amount of cargo accepted is related to the amount of goods being transported. Just a thought. Also I think it would be cool if towns near a power plant that was having coal transported to it would grow faster. I also would like boats from earlier times. There may be these already but I haven't found them. I am new at this and I would like to thank eveyone for keeping the game going!
Re: Problems and suggestations
For the industry/cargo point - try ECS or PBI, the industries will stockpile the cargo, and stop accepting until it goes down enough. That's the closest I can think of.
Power Plants making towns grow faster? Nice idea, but I think it'd need a patch/grf to do it.
Earlier ships? I *think* FISH has some, and I know the old 2CC ship set had some, but the 2CC ship set didn't really go far, I don't think.
Power Plants making towns grow faster? Nice idea, but I think it'd need a patch/grf to do it.
Earlier ships? I *think* FISH has some, and I know the old 2CC ship set had some, but the 2CC ship set didn't really go far, I don't think.
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Re: Problems and suggestations
I have discussed it earlier in this post(I am not happy with the default set bus fare. There is no competition anyway if I can't change the bus fare. There should be a system by which I can set a fare because to some certain points there are too many vehicles in the game and it becomes problematic when me or other competitors launch a lots of vehicles). I think it is really important to let the competitors set their bus fare because it actually can bring realistic approach to open ttd.
Now the problem is some people don't want to accept this
The competitors can set the bus fare as per grid. The fuel cost will play a vital role in choosing the bus fare as it should be included as well. By this way the competitors can defeat others and others can defeat them.
Now the problem is some people don't want to accept this
and on the contrary somebody likes it as wellA change of fare implies that some passengers would go to the lowest one, or some would prefer the speedier line, or the newest vehicles or else. Therefore, you are implying that passengers in TTD have some kind of a will. There is none.
On the other hand, if you imply that all passengers will go to the station where the ticket price is the lowest, it will be a game of endless ping pong between you and your competitors, since everyone will lower the fare to attract passengers. Not much of a fun there...
I have failed to discussed it clearly. It was a vague suggestion from my part by just saying that I want a system that let me choose the bus fare.About ping-pong, this will not happen with cargodist (with i). You would not be able to change all prices simultaneously, so you could do this on a part of the network, but not on the network as a whole. (Prices should be set on a route basis, not station basis.)
The competitors can set the bus fare as per grid. The fuel cost will play a vital role in choosing the bus fare as it should be included as well. By this way the competitors can defeat others and others can defeat them.
Re: Problems and suggestations
Congratulations on voulenteering to make the patch.
Seriously though. As Belugas' signature clearly says: "If you are not ready to work a bit for your ideas, it means they don't count much for you."
It does NOT take much to learn. It does just take a bit of patience, and a bit of time.
So if you want to see it in game so badly - write the patch for it. No on else is going to do it for you just because you complain you're not getting your way.
Seriously though. As Belugas' signature clearly says: "If you are not ready to work a bit for your ideas, it means they don't count much for you."
It does NOT take much to learn. It does just take a bit of patience, and a bit of time.
So if you want to see it in game so badly - write the patch for it. No on else is going to do it for you just because you complain you're not getting your way.
- belugas
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Re: Problems and suggestations
Honestly, I don't. Feels like a very boring approach Realism? How? by setting the ticket price and then what? Lower them? God... I'd prefer to have better looking engine than doing a war fare... hohoh.. a war of faresshahanangelo wrote: I think it is really important to let the competitors set their bus fare because it actually can bring realistic approach to open ttd.
You do understand that this extends the game in ways that are far from been "transport" only? It starts to become an economic model rewrite. Frankly, I don't like the idea. Way too much work for such a small and simple benefit.shahanangelo wrote: The fuel cost will play a vital role in choosing the bus fare as it should be included as well. By this way the competitors can defeat others and others can defeat them.
But that's my personal opinion.
If you are not ready to work a bit for your ideas, it means they don't count much for you.
OpenTTD and Realism? Well... Here are a few thoughs on the matter.
He he he he
------------------------------------------------------------
Music from the Bloody Time Zones
OpenTTD and Realism? Well... Here are a few thoughs on the matter.
He he he he
------------------------------------------------------------
Music from the Bloody Time Zones
Re: Problems and suggestations
PBI secondary industries will only process at low rates (meaning you'll fill up the stockpiles much quicker) if nothing was transported away the previous month.Gremnon wrote:For the industry/cargo point - try ECS or PBI, the industries will stockpile the cargo, and stop accepting until it goes down enough. That's the closest I can think of.
Re: Problems and suggestations
considering this is the suggestations forum, as in anyone can suggest anything he think will improve the gameGremnon wrote:Congratulations on voulenteering to make the patch.
and not the Developer section, i dont see how this kind of repeating comments helps.
i think that his suggestion is basically about trying to improve the late game bus play, which lacks the options a trains network can provide also he trys to add the competition aspect.belugas wrote:Honestly, I don't. Feels like a very boring approach Realism? How? by setting the ticket price and then what? Lower them? God... I'd prefer to have better looking engine than doing a war fare... hohoh.. a war of faresshahanangelo wrote: I think it is really important to let the competitors set their bus fare because it actually can bring realistic approach to open ttd.
Re: Problems and suggestations
Neob, I see and understand your point, but these aren't sugggestations; this is a list of demands. Why would we need inter and intra city buses? Make them yourself!
Like I said; a list of demands. I want doesn't get, and besides, this game is created out of people's spare time.shahanangelo wrote:1.I am not happy with the default set bus fare. There is no competition anyway if I can't change the bus fare. There should be a system by which I can set a fare because to some certain points there are too many vehicles in the game and it becomes problematic when me or other competitors launch a lots of vehicles.
2. A city has to be shown with it's borders.(Like, a certain limit it can actually allowed grow on)
3. There should be two types of bus service: Intercity and Intra city service.
The Intra city Service is Dedicated to carry passengers in the city. The Intercity will work between cities.
4. There should be petrol/gas stations in the cities where the competitors have to buy petrol and it will also to be added in the monthly/yearly balance sheet.(Though depots can have the re-fueling but it will be more realistic when there are petrol stations in the city)
5. The competitors have to buy transport license from the the city they are willing to start or carry their business on.(It is by default from the beginning but I am talking about individuals local authorities).
6. When a competitor takes a license he/she is given two years to reach the mediocre level if failed the license will be canceled.
7. There should be an option for buying and celling the old vehicles from the market because sometimes the companies don't have money to buy new vehicles for better service. (replacing new vehicles won't do the job for me)
8. There should be new factories and organizations like, Television stations, Radio stations, Grocery shops, Hardware shops, Vehicle Manufacturers, Cinema, Advertisement Firms. The competitors can buy them sell them, have profit from them sell share of those properties. (Though I am putting more emphasis on the economic part but you don't want to be realistic and if it is hard for you to write this kind of coding then it is of no use)
9. There should be an active share market where the competitors can sell, buy each other's share.
10. More vehicles and company colors should be included, there will different manufactures active in the market and sell new vehicles for these transport companies. An option of launching a joint venture business will be an interesting for the game.
Re: Problems and suggestations
all i am saying that, suggestions should be nourished and prodded in the right direction, maybe they inspire some ideas that are more fit to the game or will be picked up when there is time for it.Wasila wrote:Neob, I see and understand your point, but these aren't sugggestations; this is a list of demands. Why would we need inter and intra city buses? Make them yourself!
so i think that 'do it yourself' comments that are shown in many other posts here are counter productive, besides if we all new how to do what we want we would be posting in development and not suggestion forum...
as for the language, well its your right, personally i dont really care, i tend to jump to the suggestion part
and as for rejecting his suggestions only because he is a demanding person its just an AdHominem argument.
Re: Problems and suggestations
I run intercity bus services all the time, even without cargodest/cargodist. eGRVTS has a wide selection of buses- even six-horse passenger and mail coaches for longer "intercity" runs in early games.
In my games, not every town is on the rail network- not enough passenger traffic to make it pay, and small towns don't accept goods. Once they do, it's often easier to supply them by truck.
In the bigger towns (at least until I started running the "early houses" grf) the bus stations are usually swamped with passengers and mail I use the local buses/mail trucks to keep station ratings up (frequency of service) and then run "suburban" buses (or trams or "light rail" electric interurban lines) and mail trucks to the outlying towns.
I have recently started running buses (double deckers sometimes) on shorter loops between the busiest stations, as well as the longer loop routes I used to use. Not very realistic, but that's where the demand is.
I also use local buses to pull passengers out of the crowded stations and transfer them to the rail/bus/truck "intermodal" station in each of my towns. Then I have lots of passengers to transport between cities by rail.
With the Cargodest/Cargodist patch (there are binaries available) it's a whole new ball game. It's all about building connections. That's where airports and edge-of-town railyards come into their own. No transfer orders needed- just put the vehicles on the routes, and the passengers and cargo find their own way to their destinations. Works really great with banks- just put an armored truck on the route from the banks to the airports, run a cargo plane refitted to valuables between, and zip!
In my games, not every town is on the rail network- not enough passenger traffic to make it pay, and small towns don't accept goods. Once they do, it's often easier to supply them by truck.
In the bigger towns (at least until I started running the "early houses" grf) the bus stations are usually swamped with passengers and mail I use the local buses/mail trucks to keep station ratings up (frequency of service) and then run "suburban" buses (or trams or "light rail" electric interurban lines) and mail trucks to the outlying towns.
I have recently started running buses (double deckers sometimes) on shorter loops between the busiest stations, as well as the longer loop routes I used to use. Not very realistic, but that's where the demand is.
I also use local buses to pull passengers out of the crowded stations and transfer them to the rail/bus/truck "intermodal" station in each of my towns. Then I have lots of passengers to transport between cities by rail.
With the Cargodest/Cargodist patch (there are binaries available) it's a whole new ball game. It's all about building connections. That's where airports and edge-of-town railyards come into their own. No transfer orders needed- just put the vehicles on the routes, and the passengers and cargo find their own way to their destinations. Works really great with banks- just put an armored truck on the route from the banks to the airports, run a cargo plane refitted to valuables between, and zip!

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