Snipers Landscapes

Got a nice scenario or saved game for Locomotion? Post it here!

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theatre_sniper
Engineer
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Posts: 64
Joined: 29 Mar 2009 22:31

Snipers Landscapes

Post by theatre_sniper »

this is an landscape of western U.S. and not an scenario, you need provo installed to open it.

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Locossa list for this landscape

--- Sounds ---
SNDA1 : SNDA1.DAT
SNDA2 : SNDA2.DAT
SNDA3 : SNDA3.DAT
SNDCH1A : SNDCH1A.DAT
SNDCH1AS : SNDCH1AS.DAT
SNDCH1B : SNDCH1B.DAT
SNDCH1BS : SNDCH1BS.DAT
SNDCH1C : SNDCH1C.DAT
SNDCH1CS : SNDCH1CS.DAT
SNDCH1D : SNDCH1D.DAT
SNDCH1DS : SNDCH1DS.DAT
SNDD11 : SNDD11.DAT
SNDD12 : SNDD12.DAT
SNDD6 : SNDD6.DAT
SNDD7 : SNDD7.DAT
SNDD8 : SNDD8.DAT
SNDH2 : SNDH2.DAT
SNDH4 : SNDH4.DAT
SNDH5 : SNDH5.DAT
SNDH6 : SNDH6.DAT
SNDS1 : SNDS1.DAT
SNDTD1 : SNDTD1.DAT
SNDTD2 : SNDTD2.DAT
SNDTR1 : SNDTR1.DAT
SNDW1 : SNDW1.DAT
SNDW4 : SNDW4.DAT


--- Currencies ---
CURRDOLL : CURRDOLL.DAT


--- Vehicle Effects ---
EXH1 : EXH1.DAT
EXH2 : EXH2.DAT
SPARK1 : SPARK1.DAT
STEAM : STEAM.DAT
WWAKE1 : WWAKE1.DAT


--- Cliffs ---
LSBROWN : LSBROWN.DAT
LSROCK : LSROCK.DAT


--- Water ---
WATER1 : WATER1.DAT


--- Ground ---
GRASS1 : GRASS1.DAT
GRASSBR : GRASSBR.DAT
ROCK1 : ROCK1.DAT
ROCK2 : ROCK2.DAT
SALTFLAT : SALTFLAT.dat
SAND1 : SAND1.DAT


--- Town Names ---
ATOWNNAM : ATOWNNAM.DAT


--- Cargo Types ---
CHEMICAL : CHEMICAL.DAT
COAL : COAL.DAT
FOOD : FOOD.DAT
GOODS : GOODS.DAT
GRAIN : grain.dat
IRONORE : IRONORE.DAT
LIVESTCK : LIVESTCK.DAT
MAIL : MAIL.DAT
OIL : OIL.DAT
PAPER : PAPER.DAT
PASS : PASS.DAT
STEEL : STEEL.DAT
TIMBER : TIMBER.DAT


--- Fences ---
BRWNWALG : BRWNWALG.DAT
BRWNWALL : BRWNWALL.DAT
FENCE1 : FENCE1.DAT
FENCE1G : FENCE1G.DAT
SECFENCE : SECFENCE.DAT
SECFENCG : SECFENCG.DAT
STONWALG : STONWALG.DAT
STONWALL : STONWALL.DAT


--- Signals ---
SIGCUS : SIGCUS.DAT
SIGSUS : SIGSUS.DAT


--- Crossings ---
LCROSS2 : LCROSS2.DAT
LCROSS4 : LCROSS4.DAT


--- Street Lights ---
SLIGHT1 : SLIGHT1.DAT


--- Tunnel Entrances ---
TUNNEL1 : TUNNEL1.dat
TUNNEL2 : TUNNEL2.DAT


--- Bridges ---
BRDGBRCK : BRDGBRCK.DAT
BRDGGIRD : BRDGGIRD.DAT
BRDGSTAR : BRDGSTAR.DAT
BRDGSUSP : BRDGSUSP.DAT
BRDGWOOD : BRDGWOOD.DAT


--- Train Stations ---
TRSTAT3 : TRSTAT3.dat
TRSTAT4 : TRSTAT4.DAT


--- Track Mods ---
TREXCAT1 : trexcat1.dat


--- Tracks ---
TRACKST : trackst.dat


--- Road Stations ---
BUSSTOP : BUSSTOP.DAT
RDSTAT1 : RDSTAT1.DAT
RDSTAT2 : RDSTAT2.DAT
RDSTAT3 : RDSTAT3.DAT
RDSTATL1 : RDSTATL1.DAT
RDSTATL2 : RDSTATL2.DAT
RDSTATL3 : RDSTATL3.DAT


--- Road Mods ---
RDEXCAT1 : RDEXCAT1.DAT


--- Roads ---
ROADRGH : roadrgh.dat
ROADTRAM : roadtram.dat
ROADUS1 : ROADUS1.DAT
ROADUS2 : ROADUS2.DAT


--- Airports ---
AIRPORT1 : AIRPORT1.DAT
AIRPORT2 : AIRPORT2.DAT
AIRPORT3 : AIRPORT3.DAT
HPORT1 : HPORT1.DAT


--- Docks ---
SHIPST1 : SHIPST1.DAT


--- Vehicles ---
36R : 36R.DAT
707 : 707.DAT
737 : 737.DAT
747 : 747.DAT
777 : 777.DAT
A320 : A320.DAT
A380 : A380.DAT
A5 : A5.DAT
AB139 : AB139.DAT
ALCOCENT : ALCOCENT.DAT
BA146 : BA146.DAT
BALDWIN1 : BALDWIN1.DAT
C130 : C130.DAT
CARGOSH1 : CARGOSH1.DAT
CARGOSH2 : CARGOSH2.DAT
CATTLE2 : CATTLE2.DAT
CATTLE3 : CATTLE3.DAT
CLASSIC : CLASSIC.DAT
CLIPPER : CLIPPER.DAT
COAL1 : COAL1.DAT
COALSH : COALSH.DAT
COMET : COMET.DAT
CONCOR : CONCOR.DAT
COPTER1 : COPTER1.DAT
CTRUCK1 : CTRUCK1.DAT
CTRUCK2 : CTRUCK2.DAT
CTRUCK3 : CTRUCK3.DAT
CTRUCK4 : CTRUCK4.DAT
DASH7 : DASH7.DAT
DC3 : DC3.DAT
DH16 : DH16.DAT
E8 : E8.DAT
ESTAR1 : ESTAR1.DAT
ESTAR2 : ESTAR2.DAT
F27 : F27.DAT
F7 : F7.DAT
FERRY1 : FERRY1.DAT
FERRY2 : FERRY2.DAT
FLATBED1 : FLATBED1.DAT
FLATBED2 : FLATBED2.DAT
FTRUCK1 : FTRUCK1.DAT
FTRUCK2 : FTRUCK2.DAT
FTRUCK3 : FTRUCK3.DAT
FTRUCK4 : FTRUCK4.DAT
GOODS2 : GOODS2.dat
GOODS3 : GOODS3.DAT
GRAINHP1 : GRAINHP1.DAT
GRAINHP2 : GRAINHP2.DAT
GTRUCK1 : GTRUCK1.DAT
GTRUCK2 : GTRUCK2.DAT
GTRUCK3 : GTRUCK3.DAT
GTRUCK4 : GTRUCK4.DAT
HCRAFT1 : HCRAFT1.DAT
HFOIL1 : HFOIL1.DAT
HOPPER : HOPPER.DAT
HOPPER2 : HOPPER2.DAT
HTRUCK1 : HTRUCK1.DAT
HTRUCK2 : HTRUCK2.DAT
HTRUCK3 : HTRUCK3.DAT
HTRUCK4 : HTRUCK4.DAT
JFOIL1 : JFOIL1.DAT
JU52 : JU52.DAT
MAILUS1 : MAILUS1.DAT
MAILUS2 : MAILUS2.DAT
MTRUCK1 : MTRUCK1.DAT
MTRUCK2 : MTRUCK2.DAT
MTRUCK3 : MTRUCK3.DAT
OIL1 : OIL1.DAT
OIL2 : OIL2.DAT
OILSH : OILSH.DAT
PCARUS1 : pcarus1.dat
PCARUS2 : PCARUS2.DAT
SD70MAC : SD70MAC.DAT
SPECIAL : SPECIAL.DAT
TDH5301 : TDH5301.DAT
TRAM1 : TRAM1.DAT
TRAM2 : TRAM2.DAT
TRAM4 : TRAM4.DAT
TRAMCOMB : tramcomb.dat
TTRAIL2 : TTRAIL2.DAT
TTRUCK1 : TTRUCK1.DAT
TTRUCK2 : TTRUCK2.DAT
TTRUCK3 : TTRUCK3.DAT
TTRUCK4 : TTRUCK4.DAT
USPACIF : USPACIF.dat
VISCOUNT : VISCOUNT.DAT
VULCAN : VULCAN.DAT
WMCBUS : WMCBUS.DAT


--- Trees ---
BEECH : BEECH.DAT
BIRCH : BIRCH.DAT
BIRCH2 : BIRCH2.DAT
BSPRUCE : BSPRUCE.DAT
CACTUS1 : CACTUS1.DAT
CACTUS2 : CACTUS2.DAT
CACTUS3 : CACTUS3.DAT
CHESTNUT : CHESTNUT.DAT
COPBEACH : COPBEACH.DAT
DREDWOOD : DREDWOOD.DAT
ELM : ELM.DAT
GFIR : GFIR.DAT
HCYPRESS : HCYPRESS.DAT
HSTRAW : HSTRAW.DAT
ICYPRESS : ICYPRESS.DAT
IYEW : IYEW.DAT
JOSHUA : JOSHUA.DAT
KBFIR : KBFIR.DAT
KBFOR : kbfor.dat
NASH : NASH.DAT
NMAPLE : NMAPLE.DAT
OAK : OAK.DAT
PCYPRESS : PCYPRESS.DAT
QPALM : QPALM.DAT
RCEDAR : RCEDAR.DAT
RFIR : RFIR.DAT
SCPINE : SCPINE.DAT
SMAPLE : SMAPLE.DAT
SNOWBELL : SNOWBELL.DAT
SPALM : SPALM.DAT
SVPINE : SVPINE.DAT
UCWEEDS1 : UCWEEDS1.dat
WASH : WASH.DAT
WILLOW : WILLOW.DAT
YEW : YEW.DAT
YUKKA : YUKKA.DAT


--- Snow ---
SNOW : SNOW.DAT


--- Climates ---
CLIM6 : CLIM6.DAT


--- Hill Shapes ---
HS1 : HS1.DAT


--- Buildings ---
BLDCRCH3 : BLDCRCH3.DAT
BLDCTY11 : BLDCTY11.DAT
BLDCTY13 : BLDCTY13.DAT
BLDCTY14 : BLDCTY14.DAT
BLDCTY15 : BLDCTY15.DAT
BLDCTY16 : BLDCTY16.DAT
BLDCTY17 : BLDCTY17.DAT
BLDCTY18 : BLDCTY18.DAT
BLDCTY19 : BLDCTY19.DAT
BLDCTY2 : BLDCTY2.DAT
BLDCTY20 : BLDCTY20.DAT
BLDCTY21 : BLDCTY21.DAT
BLDCTY22 : BLDCTY22.DAT
BLDCTY23 : BLDCTY23.DAT
BLDCTY24 : BLDCTY24.DAT
BLDCTY28 : BLDCTY28.DAT
BLDCTY29 : BLDCTY29.DAT
BLDCTY3 : BLDCTY3.DAT
BLDCTY4 : BLDCTY4.DAT
BLDCTY5 : BLDCTY5.DAT
BLDFOUNT : BLDFOUNT.DAT
BLDHALL1 : BLDHALL1.DAT
BLDHOU21 : BLDHOU21.DAT
BLDHOU22 : BLDHOU22.DAT
BLDHOU23 : BLDHOU23.DAT
BLDHOU24 : BLDHOU24.DAT
BLDHOU25 : BLDHOU25.DAT
BLDPARK1 : BLDPARK1.DAT
BLDPYLON : BLDPYLON.DAT
BLDTRANS : BLDTRANS.DAT
HQ1 : HQ1.DAT


--- Scaffolding ---
SCAFDEF : SCAFDEF.DAT


--- Industries ---
CHEMWORK : CHEMWORK.dat
COALMINE : coalmine.dat
FACTORY : FACTORY.dat
FARMUS : FARMUS.dat
FOODPROC : FOODPROC.dat
FOREST : FOREST.dat
OILREFIN : OILREFIN.dat
OILWELL : OILWELL.dat
OREMINE : OREMINE.dat
PAPERMIL : PAPERMIL.dat
PRINTWRK : PRINTWRK.dat
SAWMILL : SAWMILL.dat
STEELMIL : STEELMIL.dat
STOCKFRM : STOCKFRM.dat
WINDMILL : WINDMILL.dat
Attachments
Western US LandsCcape.rar
(332.3 KiB) Downloaded 218 times
Last edited by theatre_sniper on 28 Apr 2009 14:20, edited 1 time in total.
User avatar
rdrdrdrd
Tycoon
Tycoon
Posts: 1423
Joined: 09 Mar 2008 15:38
Location: Virginia

Re: Western U.S. Landscape

Post by rdrdrdrd »

wow thanks
hope you do more :wink:
May the force be with you.
For little boys, three things reign as supreme attention-keepers: tanks, heavy construction equipment, and trains, we all know why where here.

"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."

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User avatar
theatre_sniper
Engineer
Engineer
Posts: 64
Joined: 29 Mar 2009 22:31

Re: Snipers Landscapes

Post by theatre_sniper »

new map for my next game, you need provo installed!

two sides of the body of water has mountain type climbs, the other two sides fairly smooth type terrian.

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Attachments
Mountain Lake.rar
(179.03 KiB) Downloaded 127 times
User avatar
Zimmlock
Tycoon
Tycoon
Posts: 2112
Joined: 02 Dec 2003 16:01
Location: Belgium

Re: Snipers Landscapes

Post by Zimmlock »

Now this looks familiar, let me guess, my square map tweaked., looks nice tough.
Hodie Mihi Cras Tibi
User avatar
theatre_sniper
Engineer
Engineer
Posts: 64
Joined: 29 Mar 2009 22:31

Re: Snipers Landscapes

Post by theatre_sniper »

Zimmlock wrote:Now this looks familiar, let me guess, my square map tweaked., looks nice tough.
drew it in Scracc then converted to Landscape Designer to lower elevation and increase smoothiness by 3 to round the shores and mountains. then brought into photoshop to resize and then burn tool on certain areas to keep it from being extremely flat. then converted into loco map with water level of 13. then by hand flat an right away throught he hilly part and shaded and trees place.

might be little similiar but didn't use your map. but your square map does rock though.
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