Where are ShipAI's?

Discuss the new AI features ("NoAI") introduced into OpenTTD 0.7, allowing you to implement custom AIs, and the new Game Scripts available in OpenTTD 1.2 and higher.

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Timmaexx
Transport Coordinator
Transport Coordinator
Posts: 301
Joined: 03 Jan 2009 17:55

Where are ShipAI's?

Post by Timmaexx »

Hello!
As i have to see, there aren't any ShipAI's.
Since TTO I have never seen an AI(instead of NoCAB but this has been outdated) that uses boats.
Just AdmiralAI doesn't uses ships... :cry:
What about an AtlanticAI or PacificAI? This would be great!
Yes, someone will come and say make it your own, but i can't. I have no programmingbasis.

Tim

PS: I would be the greatest Fan ;)
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Zutty
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Joined: 22 Jan 2008 16:33

Re: Where are ShipAI's?

Post by Zutty »

Morloth's AI, NoCab supports ships. He seems to be busy at the moment but I'm sure he'll upload it to the content server when he's ready.
PathZilla - A networking AI - Now with tram support.
Morloth
Transport Coordinator
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Joined: 07 Feb 2008 14:06
Location: Glasgow

Re: Where are ShipAI's?

Post by Morloth »

Hi Sir Bob,

I'm quite busy at the moment with some other projects. However, I hope to start working on my AI again this month to finish version 2 and starting on version 3.

Still here ;).
Bram
TrueBrain
OpenTTD Developer
OpenTTD Developer
Posts: 1370
Joined: 31 May 2004 09:21

Re: Where are ShipAI's?

Post by TrueBrain »

Morloth wrote:Hi Sir Bob,

I'm quite busy at the moment with some other projects. However, I hope to start working on my AI again this month to finish version 2 and starting on version 3.

Still here ;).
Bram
Just he fancies an other project more than OpenTTD! Stupid Morloth! :p

(I still love you nevertheless :p)
The only thing necessary for the triumph of evil is for good men to do nothing.
Morloth
Transport Coordinator
Transport Coordinator
Posts: 378
Joined: 07 Feb 2008 14:06
Location: Glasgow

Re: Where are ShipAI's?

Post by Morloth »

TrueBrain wrote:
Morloth wrote:Hi Sir Bob,

I'm quite busy at the moment with some other projects. However, I hope to start working on my AI again this month to finish version 2 and starting on version 3.

Still here ;).
Bram
Just he fancies an other project more than OpenTTD! Stupid Morloth! :p

(I still love you nevertheless :p)
To show my devoted love to you I actually updated NoCAB to reflect the recent changes. You did a great job breaking my AI! :P
TrueBrain
OpenTTD Developer
OpenTTD Developer
Posts: 1370
Joined: 31 May 2004 09:21

Re: Where are ShipAI's?

Post by TrueBrain »

Morloth wrote:
TrueBrain wrote:
Morloth wrote:Hi Sir Bob,

I'm quite busy at the moment with some other projects. However, I hope to start working on my AI again this month to finish version 2 and starting on version 3.

Still here ;).
Bram
Just he fancies an other project more than OpenTTD! Stupid Morloth! :p

(I still love you nevertheless :p)
To show my devoted love to you I actually updated NoCAB to reflect the recent changes. You did a great job breaking my AI! :P
If there is one thing you can always count on by me, is breaking your AI, you do know that by now, not? :)
The only thing necessary for the triumph of evil is for good men to do nothing.
Timmaexx
Transport Coordinator
Transport Coordinator
Posts: 301
Joined: 03 Jan 2009 17:55

Re: Where are ShipAI's?

Post by Timmaexx »

Great, that there is now a ShipAI back!
So you can close this Thread.... :oops:
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