32 BPP Screenshots.

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Alltaken
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32 BPP Screenshots.

Post by Alltaken »

Hi guys,

You may or may not remember me.... but I'm checking up on the 32bpp progress. There are some fantastic graphics out their, some real beautiful work.

However when looking at the OTTD website, i saw no mention of 32bpp support, nor did i see any screenshots. And on this forum i didn't see a sticky thread with scerenshots. Have I missed something?

Cheers guys, Keep up the awesome work. I'm looking forward to testing it all.

Alltaken
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Zhall
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Re: 32 BPP Screenshots.

Post by Zhall »

It seems you missed the death of the forums.. Or so i shall conclude at this moment..
Rubidium
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Re: 32 BPP Screenshots.

Post by Rubidium »

You probably missed the threads in the "screenshots" forum, like http://www.tt-forums.net/viewtopic.php?f=47&t=39239. However... most screenshots will show graphics in an unsupported custom build which don't work correctly in stock OpenTTD.
LordAzamath
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Re: 32 BPP Screenshots.

Post by LordAzamath »

Ho ho Alltaken :P
Not seen you around here for a while (or you haven't even been around before I joined :P)..
Anyway, a warm welcome back.

And lot's of screenshots are in the Blender thread too..
PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now.[/color]
I know I have a BBCode error in my signature but I really cba to fix it.
Alltaken
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Re: 32 BPP Screenshots.

Post by Alltaken »

Rubidium wrote:You probably missed the threads in the "screenshots" forum, like http://www.tt-forums.net/viewtopic.php?f=47&t=39239. However... most screenshots will show graphics in an unsupported custom build which don't work correctly in stock OpenTTD.
That looks like the link I am after. They are looking pretty cool.

Alltaken
peter1138
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Re: 32 BPP Screenshots.

Post by peter1138 »

Alltaken wrote:However when looking at the OTTD website, i saw no mention of 32bpp support, nor did i see any screenshots. And on this forum i didn't see a sticky thread with scerenshots. Have I missed something?
That might possibly be to do with the fact that there is no working 32bpp graphics set...
He's like, some kind of OpenTTD developer.
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