just to test how it works, I tried to change the sprite of full-loaded coal wagon.so i coded in this way:
Code: Select all
[...]
2 * 4 01 00 02 04
3 sprites/new.pcx 66 8 01 16 8 -3 -8
4 sprites/new.pcx 82 8 09 14 20 -14 -5
5 sprites/new.pcx 114 8 01 10 28 -14 -4
6 sprites/new.pcx 162 8 09 14 20 -4 -6
7 sprites/new.pcx 194 8 01 16 8 -3 -8
8 sprites/new.pcx 210 8 09 14 20 -14 -5
9 sprites/new.pcx 242 8 01 10 28 -14 -4
10 sprites/new.pcx 290 8 09 14 20 -4 -6
11 * 0 02 00 00 02 02 00 00 01 00 00 00 01 00
12 * 0 03 00 01 1D 00 00 00
13 * 0 00 00 04 01 1D 12 FD 28 00 00 29 00 00 1D 0A 01 00 00
on OTTD, instead, cargo refittability is ok, but sprite for full-loaded status only appear when train is full-loaded, instead of appearing when >50%, as in TTDP and as I expect.
and also:
Code: Select all
[...]
2 * 4 01 00 03 04
3 sprites/new2.pcx 66 8 01 16 8 -3 -8
4 sprites/new2.pcx 82 8 09 14 20 -14 -5
5 sprites/new2.pcx 114 8 01 10 28 -14 -4
6 sprites/new2.pcx 162 8 09 14 20 -4 -6
7 sprites/new2.pcx 194 8 01 16 8 -3 -8
8 sprites/new2.pcx 210 8 09 14 20 -14 -5
9 sprites/new2.pcx 242 8 01 10 28 -14 -4
10 sprites/new2.pcx 290 8 09 14 20 -4 -6
11 sprites/new2.pcx 322 8 01 16 8 -3 -8
12 sprites/new2.pcx 338 8 09 14 20 -14 -5
13 sprites/new2.pcx 370 8 01 10 28 -14 -4
14 sprites/new2.pcx 418 8 09 14 20 -4 -6
15 * 13 02 00 00 02 02 00 00 01 00 00 00 01 00
16 * 13 02 00 01 02 02 00 00 02 00 00 00 02 00
17 * 10 03 00 01 1D 01 08 01 00 00 00
18 * 18 00 00 04 01 1D 12 FD 28 00 00 29 00 00 1D 0A 01 00 00
so, I'm sure I'm doing something wrong, but what?
Thanks in advance