Queensland the sunshine state and australia continent ;)

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robo
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Queensland the sunshine state and australia continent ;)

Post by robo »

Recently I saw a nice docu in TV about about australians sunlander express. Queensland is a very large exporter of coal and has iron ore, but no steel industry. So my idea was to create a tropical scenario. Deliver at least 100000 tonnes of coal in 50 years to Brisbane or build the first working steel mill in Queensland. :mrgreen:
First I thought about making sugar cane plantations and mills, but it's a lot of work for one scenario and then I found out, that you can basically get the same gameplay with wine.
Queensland mills own and operate 4 000 kilometres of narrow guage railway which ensures quick delivery of cane to the mill. This is very important as sugar cane must be milled within 16 hours of harvesting because sugar cane begins to spoil if it is not crushed within that time.
Queensland's wine industry is one of the State's best keep secrets and is growing. The history of the industry dates back to the 1860's - and like all good wines it has developed with age.

The scenario isn't difficult (medium challenge), the map is fictional and not basing on real world data.
Play like you want. Mods aren't required, but I saw there are some australian vehicles available.

Image

Image :mrgreen:
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Queensland the sunshine state.zip
(441.5 KiB) Downloaded 255 times
Last edited by robo on 05 Oct 2008 07:57, edited 2 times in total.
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Twiggy
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Re: Queensland the sunshine state

Post by Twiggy »

Myself and another Aussie are working on an NG and Sugar cane addon. I'll give it a whirl on this map. It looks pretty good from what I've seen.

Regards,

Wadeo1984
[WIP] QLD Sugar Cane Set
[WIP] Another Aussie project...
CanAm - This ride is unsuitable for pregnant women, children under the age of 16 and whimps.
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robo
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Re: Queensland the sunshine state

Post by robo »

Suggestions for improvments are welcome. (or just post your improved map). For example, it could look better to use green grass for the flat parts of the map, but this can be done very quickly. I used the dry grass and a lot of sand, becaused I was manipulated by a cartoon. :lol:

http://www.inkcinct.com.au/Web/CARTOONS ... -state.jpg

Some of the cities like Brisbane can grow very big, on the other side, if you like the cityrail-set (http://www.tt-forums.net/viewtopic.php? ... t=cityrail) perhaps not a bad thing.
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Hammo
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Re: Queensland the sunshine state

Post by Hammo »

robo wrote:Suggestions for improvments are welcome. (or just post your improved map). For example, it could look better to use green grass for the flat parts of the map, but this can be done very quickly. I used the dry grass and a lot of sand, becaused I was manipulated by a cartoon. :lol:

http://www.inkcinct.com.au/Web/CARTOONS ... -state.jpg

Some of the cities like Brisbane can grow very big, on the other side, if you like the cityrail-set (http://www.tt-forums.net/viewtopic.php? ... t=cityrail) perhaps not a bad thing.
Although cityrail is in sydney, not brisbane
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robo
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Re: Queensland the sunshine state

Post by robo »

Yes, I know, but I don't have a problem with this.
By the way, I updated the map with a lower sealevel, because some buildings could grow into the sea.
older picture of Brisbane 1974, (todays Southbank)

http://enc.slq.qld.gov.au/slq/scan/prev ... 00080p.jpg

If you want to preserve a nice beach, you could use the invisible one-way-road, it needs to be activated in the scenario-editor. http://www.tt-forums.net/viewtopic.php? ... e+way+road
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robo
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Re: Queensland the sunshine state

Post by robo »

I did some more research on australia and found an interesting idea for a scenario, but it requires the whole continent so I made a complete new map.
Link Western Australia's iron ore mines and Queensland's coalfields with industrial business parks on both sides of the country.

The Project will be compelling for the rail line because rail trucks will be carrying full loads in both directions - either iron ore from western australia to Queensland, where it will be combined with coal to make iron and steel, or coal from Queensland to western australia, where the same process would occur.

http://www.theage.com.au/news/business/ ... 78324.html

I added a new ground texture rock3 in the zip-file for the outback. It' a slight variation of the Mars Terrain from Overlord.
http://www.tt-forums.net/viewtopic.php? ... hilit=Mars
No more mods required.
Attachments
australia special.png
australia special.png (301.35 KiB) Viewed 3136 times
special australia.zip
(321.89 KiB) Downloaded 145 times
Celest
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Re: Queensland the sunshine state and australia continent ;)

Post by Celest »

I've started Australia Special.

One thing that struck me is the distinct lack of towns. I know the aim of the campaign is to produce and deliver steel, but I still love a good passenger network, and I feel the map could benefit from having a few more towns dotted about, especially in sparse areas like between Adelaide and Perth, around the North-East coast, and perhaps one or two hamlets further in-land.

Other than that it's a really enjoyable scenario.
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robo
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Re: Queensland the sunshine state and australia continent ;)

Post by robo »

Yes, but if you try to make a map of a continent big like australia, you get a problem with scale and you have to make it playable and avoid that cities can expand all over the continent.
I did a lot of research and if you look at maps, you see that most of australien population is concentrated at the seaside, topography and placement of rawmaterials and industries (which could be played in locomotion) are basically right.
Of course, there is room for different interpretations of the continent and there are some more maps for australia available from other people. Another idea would be to try to make a more realistic map of australia in Openttd, which make very large maps possible (I didn't try it out).
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robo
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Re: Queensland the sunshine state and australia continent ;)

Post by robo »

Here are two screenshots. As you can see, it's possible to build a passenger transport network, but of course, you can add a few more towns if you want.
I tried to maximise the output of mines (which is 3069 tonnes per mine) and it took a lot of time for me to get there, because my track layout is only suboptimal :wink: . Another challenge is to balance the amount of coal and iron ore for the two steel mills.

Concerning the webarticle of the proposed blueprint to link Western Australia's iron ore mines and Queensland's coalfields with industrial business parks on both sides of the country, I would the say my pre-feasibility study was successful and it costs nothing. :lol:

ImageImage

ImageImage
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