Ekranoplan

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Zephyris
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Ekranoplan

Post by Zephyris »

Sooo... I was bored and have just made lots of aircraft sprites, so I thought I would try something more unusual! I have been designing some ekranoplan based on this diagram. I am very happy to code this set myself (or this bit of whatever set this ends up in - it will probably have to use the new OpenTTD vehicle pool) but I am looking for someone to research the statistics of these vehicles, is anyone interested? I am away for a week now so feel free to fight it out in this thread :D
Attachments
ConstructeurPachenkov.gif
ConstructeurPachenkov.gif (2.87 KiB) Viewed 12275 times
EkranoplanKM layered.gif
EkranoplanKM layered.gif (4.32 KiB) Viewed 12275 times
Orlinok layered.gif
Orlinok layered.gif (3.19 KiB) Viewed 12273 times
Last edited by Zephyris on 24 Aug 2008 19:43, edited 1 time in total.
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Re: Ekranoplan

Post by Zephyris »

These sprites are only provisional, they will be tweaked and 2CC added... I also understand that there are severe limitations on the speed of ships but oh well!
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ProjetSukhoi.gif
ProjetSukhoi.gif (3.4 KiB) Viewed 12270 times
Raketa2.gif
Raketa2.gif (2.96 KiB) Viewed 12268 times
SukhoiS90200.gif
SukhoiS90200.gif (3.57 KiB) Viewed 12271 times
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Re: Ekranoplan

Post by trainboy2004 »

Cool stuff. :D I guess it will be divided into the ship category.
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Re: Ekranoplan

Post by LaDoncella »

are those things supposed to fly? :lol:
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Re: Ekranoplan

Post by trainboy2004 »

Nope, they are more or less hovercrafts.
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Re: Ekranoplan

Post by DJ Nekkid »

hydrofoils? :)
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Re: Ekranoplan

Post by SquireJames »

They are ground effect vehicles, that is to say they fly but they fly maybe 15 to 20 feet above the water. They are an extrapolation of hovercrafts I suppose, however I don't think they work particularly well over land (too bumpy) unlike hovercrafts, which can pretty much go anywhere.
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Re: Ekranoplan

Post by Zephyris »

As SquireJames said; they are aircraft (they fly with no contact with the water) but cannot fly more than a few metres into the air thus are limited to very flat surfaces, ie. calm water. In OpenTTD/TTDPatch they will be coded as boats, with severe restrictions on their speed through canals. As for cargo capacities etc. I have very limited knowledge, especially as they were soviet military vehicles originally, but know the largest could carry ~200 tonnes at 250 mph.
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Re: Ekranoplan

Post by Simozzz »

...but know the largest could carry ~200 tonnes at 250 mph
You not right. KM1 can carry 300 tonnes at 500(!) kmph.
Grigory aleady want to make GRF with KM, but ship speed limit (127kmph) stoped him. :(
Sorry for my bad English.
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Re: Ekranoplan

Post by DJ Nekkid »

bummer :(

i guess you need to write a patch that allows \b*'s for speed (perhaps also for RV's?) zyph :)
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Re: Ekranoplan

Post by richk67 »

Hi Zephyris - very nice Ekranoplans.

Could you knock together a .grf with them coded as aircraft, but with the misc bits set to "sea-plane airports only". I could then use it as a test .grf for my NewGRF_ports seaplane airports. That would be really cool :)
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Re: Ekranoplan

Post by minime »

DJ Nekkid wrote:a patch that allows \b*'s for speed
You could try setting the real speed using CB36. Internally the speed is stored in a word, and callbacks can return up to 15 bits. This works for setting vehicle capacities greater than 255, so it should work for adjusting speed as well.
DJ Nekkid wrote:perhaps also for RV's?
There's already a secondary speed property for road vehicles, that raises the cap.
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Re: Ekranoplan

Post by DJ Nekkid »

that _is_ a good idea :)
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Re: Ekranoplan

Post by Wile E. Coyote »

minime wrote:
DJ Nekkid wrote:a patch that allows \b*'s for speed
You could try setting the real speed using CB36. Internally the speed is stored in a word, and callbacks can return up to 15 bits. This works for setting vehicle capacities greater than 255, so it should work for adjusting speed as well.
Unfortunately, it's not working. (Maybe I picked wrong values. Patch devs, please comment?)

And Zephyris, what you think about 2cc?
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Re: Ekranoplan

Post by Zephyris »

Yup, they will be 2cc. As far as speeds go it is probably best to have them scaled back, purely to make them look more pausible in-game and less imbalancing... It would be good to be able to base their speeds on real life, has anyonegot anywhere finding information about them?
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Re: Ekranoplan

Post by Eddie »

Zephyris wrote:It would be good to be able to base their speeds on real life, has anyonegot anywhere finding information about them?
There may be some speed info littered around in this article: Link. If not, it's still a good read.

EDIT: This may help even more, Link
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Re: Ekranoplan

Post by Zephyris »

Mmm, thanks for the links.

I have coded a preview grf for those who want to have a play with the graphics... The vehicles currently have no statistics but with the links I'm sure I'll be able to make some suitable ones up!
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ekranoplan preview.png
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ekranoplan.grf
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Re: Ekranoplan

Post by athanasios »

Only thing that worries me is that they 'll make ships obsolete. Unless price, running cost and reliability hinder mass usage of them.
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Re: Ekranoplan

Post by LaDoncella »

ships have been always obsolete :O
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Re: Ekranoplan

Post by Zephyris »

They make ships obsolete in the same way planes do, ekranoplan will have a similarly high purchase price and running cost to aeroplanes. They will also have significantly smaller capacity than ships...
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