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hey guys and gals.
some of you may recognize my name, i made that grf-editor program, WinGRF, about 4 years ago. anyway - the reason i'm writing now is because I have another small contribution for the OpenTTD project.
so i'm taking this summer course in Blender, and it's coming to its end. the last assignment was free to do whatever you wanted, so I decided to make a new model of the steel mill in ttd. I've started modeling it after the original steel mill layout (a 2x2 tile and a 2x1 tile) and tried to keep it as similar as possible.
i'm pretty early in the process, i've worked a few days on it, i'm hoping to make it much better looking than this, but here's a preview of the 2v2 tile.
so the reason i'm posting here is to get some input and some tips, so this can be made ready for use. I'm not a regular in the openttd scene, so I need some help =)
pls note, the ground texture is just a rough temporary thing i made in 2 mins. also, there's A LOT more details i want to add to this, since it doesn't look very dense atm.
btw, the model and its elements will be released under a creative commons license, and textures have been taken from such sources (or are original art) so there won't be any IP issues.
i've got 2 weeks before the project needs to be done, so i'll be updating here A LOT until then. in 2 weeks, I want to have everything finished, including
* complete models of the 2x2 and 2x1 tiles
* "company"/variation colors
* extra zoom levels renditions
* PNGs encoded
* 8bpp version
* demo video (for school...)
i'm continuing on this tomorrow, please post if u have any thoughts.