Is there any way to make ships emit smoke like trains do?
Asking this I keep in mind Osprey and Chinook from the Planeset; those obviously have custom graphics of their double rotors, so I guess it's possible to apply some kind of animation (as long as you have one) on a (any?) vehicle.
I understand it's not easy to code and nobody's gonna explain the whole process to me, but at least tell me if it's possible at all and if yes what should I start with or where I can read about it?
P.S. I've found this old thread about smoking ships, but it was dead for about 5 years and didn't contain anything on this matter.
Smoking ships
Moderator: Graphics Moderators
Re: Smoking ships
Planes unlike ships have 2 'vehicles', the plane itself and the shadow. Ships however only have one vehicle, the ship, so using the same system as the planeset would not work (at all really).
~ Lakie
~ Lakie
TTDpatch Developer 2005 - 2010 ~ It all started because of shortened vehicle not loading correctly, now look where I've gone with it!
Grfs coded ~ Finnish Train Set (Teaser) | Bm73 (Release 3) | Emu 680 (Release 3)| Glass Station (Release 1) | UK Roadset (Version 1.1a) | New Water Coasts (Version 7)
Pikka: "Lakie's a good coder, but before he'll add any feature to TTDP you have to convince him that you're not going to use it to destroy the world as we know it."
Grfs coded ~ Finnish Train Set (Teaser) | Bm73 (Release 3) | Emu 680 (Release 3)| Glass Station (Release 1) | UK Roadset (Version 1.1a) | New Water Coasts (Version 7)
Pikka: "Lakie's a good coder, but before he'll add any feature to TTDP you have to convince him that you're not going to use it to destroy the world as we know it."
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- Tycoon
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Re: Smoking ships
Not like trains do, but in principle yes.kettel wrote:Is there any way to make ships emit smoke like trains do?
regards
Michael
Re: Smoking ships
I knew it!michael blunck wrote:Not like trains do, but in principle yes.kettel wrote:Is there any way to make ships emit smoke like trains do?

Can you give me a hint on how to make it? Or at least what to start with?
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- Tycoon
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Re: Smoking ships
Well, the only way to do it would be by a very simple approach: to have a couple of different sprites containing both the vessel and the smoke, and to show these sprites according to the animation counter:kettel wrote:Can you give me a hint on how to make it?
Code: Select all
// [8 "ship+smoke" sprites]
-1 * 13 02 02 00 01 01 00 00 00 00
-1 * 13 02 02 01 01 01 01 00 01 00
-1 * 13 02 02 02 01 01 02 00 02 00
-1 * 13 02 02 03 01 01 03 00 03 00
-1 * 13 02 02 04 01 01 04 00 04 00
-1 * 13 02 02 05 01 01 05 00 05 00
-1 * 13 02 02 06 01 01 06 00 06 00
-1 * 13 02 02 07 01 01 07 00 07 00
// animation
-1 * 38 02 02 08 81 0A 00 0F 07
00 00 00 00
01 00 01 01
02 00 02 02
03 00 03 03
04 00 04 04
05 00 05 05
06 00 06 06
07 00
-1 * 7 03 02 01 <veh-ID> 00 08 00
HTH
regards
Michael
Re: Smoking ships
I agree it's not very efficient approach, but thanks for the idea!michael blunck wrote:I´ve tested that years ago, but found the result unsuitable.
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