(REL) Superrail

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rdrdrdrd
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(REL) Superrail

Post by rdrdrdrd »

This is my third scenario, It requires the US sets and the fan page station set.
please post suggestions, and new ideas, you can add whatever stock you want, sorry about the mod level.
Attachments
Screenshots.rar
screens
(328.41 KiB) Downloaded 792 times
SUPERRAIL REL1.0.rar
(259.84 KiB) Downloaded 431 times
Last edited by rdrdrdrd on 12 Jul 2008 00:41, edited 4 times in total.
May the force be with you.
For little boys, three things reign as supreme attention-keepers: tanks, heavy construction equipment, and trains, we all know why where here.

"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."

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NEcorridor
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Re: (WIP) Superrail

Post by NEcorridor »

i really would like to try out your scenario but in an actually weird way after checking with loca ssa i was missing one file which was RCSTAT and i was wondering if you could possibly send it to me
ALAMEDA CORRIDOR Map (WIP)

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rdrdrdrd
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Re: (WIP) Superrail

Post by rdrdrdrd »

I will also post it here as well as pm you. one again sorry about the amount of mods.
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DAT FILE.zip
(10.89 KiB) Downloaded 349 times
May the force be with you.
For little boys, three things reign as supreme attention-keepers: tanks, heavy construction equipment, and trains, we all know why where here.

"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."

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NEcorridor
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Re: (WIP) Superrail

Post by NEcorridor »

ive tried it out it kind of reminds me of the alameda corridor scenario that i was kind of working on but there is kind of a drawback i have tapped into all the industries except the two forests around grimstone and things are starting to bottleneck when it comes to the sawmill i had to rip up the landscape a little bit just to add like three more platforms to service it and another issue is the entry to the steel mill i have to cross tracks and that has a tendency to foul up the whole system i was thinking about doing a flying spur but all in all its a pretty darn good scenario
ALAMEDA CORRIDOR Map (WIP)

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rdrdrdrd
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Re: (WIP) Superrail

Post by rdrdrdrd »

THANX
your suggestions/comments are helpful, I am working on adding a second L shaped loop to fill in the area and several more cities, as well as a food cycle, I will post WIP 2.0 Thursday, anyway could you post screenshots of your problems so I can see if I can make a small change to help out, also the key to getting to the summit lumber camps is N G

3.0 out friday
May the force be with you.
For little boys, three things reign as supreme attention-keepers: tanks, heavy construction equipment, and trains, we all know why where here.

"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."

Image
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NEcorridor
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Re: (WIP) Superrail

Post by NEcorridor »

yeah um it would be best if you expanded it to a 4 track main because my passenger trains end up coming to a hault behind the freight trains will put up screen shots in the next half hour or so

EDIT:
Here they are
The entry to the steel mill has a tendency to be an issue
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The sawmill was the real trouble maker
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BTW here are 2 shots of the trench for the Alameda Corridor scenario im planning on releasing in the next few days or so

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The Los Angeles and Long Beach Ports

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ALAMEDA CORRIDOR Map (WIP)

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The Tram man
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Re: (WIP) Superrail

Post by The Tram man »

rdrdrdrd wrote:I will also post it here as well as pm you. one again sorry about the amount of mods.
What does this file do? Im only wondering becouse i would like to know before i download it.
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NEcorridor
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Re: (WIP) Superrail

Post by NEcorridor »

truly i dont kno when i checked on loco ssa it came up as a station probably something for narrow gauge
ALAMEDA CORRIDOR Map (WIP)

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rdrdrdrd
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Re: (WIP) Superrail

Post by rdrdrdrd »

Ok I will make the whole thing 4 track, I will also try to refine the entrance/ exit

btw your scenario look great, when will it be released
May the force be with you.
For little boys, three things reign as supreme attention-keepers: tanks, heavy construction equipment, and trains, we all know why where here.

"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."

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NEcorridor
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Re: (WIP) Superrail

Post by NEcorridor »

i have a lot of mods in it so like some buildings and stuff from Zeak's page that people cant get anymore expect it in a few days or within a week i have a video on youtube of the older version of the scenario
ALAMEDA CORRIDOR Map (WIP)

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Twiggy
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Re: (WIP) Superrail

Post by Twiggy »

NEcorridor wrote:i have a lot of mods in it so like some buildings and stuff from Zeak's page that people cant get anymore expect it in a few days or within a week i have a video on youtube of the older version of the scenario
IS there any chance of getting these *.dat's of zeaks from you at all?

Cheers.
[WIP] QLD Sugar Cane Set
[WIP] Another Aussie project...
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azander
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Re: (WIP) Superrail

Post by azander »

what woodchips do you use i cant find them ;(
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rdrdrdrd
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Re: (WIP) Superrail

Post by rdrdrdrd »

take trees to the sawmill, it will make goods and wood chips,

On a somber note my laptop kicked the bucket :cry: and I have to totally redo lomo on my PC, so postponed for a little while, you really don't know how many mods you have until you need to track them all down and install them all
May the force be with you.
For little boys, three things reign as supreme attention-keepers: tanks, heavy construction equipment, and trains, we all know why where here.

"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."

Image
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rdrdrdrd
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Re: (WIP) Superrail

Post by rdrdrdrd »

In a miricale only discribed as divine intervention i found my back up cd files, work can now resume :D :D :D :mrgreen: :mrgreen: :mrgreen: :)) :]
May the force be with you.
For little boys, three things reign as supreme attention-keepers: tanks, heavy construction equipment, and trains, we all know why where here.

"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."

Image
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rdrdrdrd
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Re: (REL) Superrail

Post by rdrdrdrd »

Finally done, see first post for release, I will try to remove all mods later, but I must take a break for summer vacation
May the force be with you.
For little boys, three things reign as supreme attention-keepers: tanks, heavy construction equipment, and trains, we all know why where here.

"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."

Image
trickster144
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Re: (REL) Superrail

Post by trickster144 »

i cannot find those mods and it comes up saying im missing a file.

i put the dat file in still no prevail

any1 help me?
ash
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rdrdrdrd
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Re: (REL) Superrail

Post by rdrdrdrd »

what file
May the force be with you.
For little boys, three things reign as supreme attention-keepers: tanks, heavy construction equipment, and trains, we all know why where here.

"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."

Image
azander
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Re: (REL) Superrail

Post by azander »

rdrdrdrd wrote:what file
can you post the stuff used for the woodchips ? :)
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rdrdrdrd
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Re: (REL) Superrail

Post by rdrdrdrd »

I am not sure, but they are packaged on Ami trains in plastik's installer as improved paper cycle
May the force be with you.
For little boys, three things reign as supreme attention-keepers: tanks, heavy construction equipment, and trains, we all know why where here.

"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."

Image
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