Maniac2 AI

Discuss the new AI features ("NoAI") introduced into OpenTTD 0.7, allowing you to implement custom AIs, and the new Game Scripts available in OpenTTD 1.2 and higher.

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svetovoi
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Joined: 12 Oct 2007 14:07

Maniac2 AI

Post by svetovoi »

This is Maniac2 - AI I'm working on.

Currently it makes money with road vehicles, but I tried to make it possible to easy add other transport types.

AI uses c++ pathfinder, so you have to apply patch before playing with it.
Patch is inside posted file.
Attachments
Maniac2.rar
AI with pathfinder patch
(29.71 KiB) Downloaded 88 times
TrueBrain
OpenTTD Developer
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Joined: 31 May 2004 09:21

Re: Maniac2 AI

Post by TrueBrain »

Too bad a custom patch means I can't run it through the tournament system ... would have been nice to see how it would perform :)
The only thing necessary for the triumph of evil is for good men to do nothing.
mucha0815
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Joined: 27 Jun 2008 04:28

Re: Maniac2 AI

Post by mucha0815 »

hello, how do I use the .patch file?
I allready searched for it in this forum but found nothing. Maybe because of my bad english.

thanks
Mchl
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Re: Maniac2 AI

Post by Mchl »

It's explained here
Yexo
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Re: Maniac2 AI

Post by Yexo »

Note that ac84 posted a new version of maniac2 in the tournament thread. You don't need to apply a patch for that one, as it is completely written in squirrel.

@ac84: it's easier to find back if next time you post it here and link it in the tournament thread :)
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