old ai in multiplayer?

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pedder
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old ai in multiplayer?

Post by pedder »

hi. i want to play coop with a friend against a few ai companies. unfortunately the new ai only allows them to build trucks and busses. is there a possibility to play a multiplayer session with the old ai that builds everything?
dihedral
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Re: old ai in multiplayer?

Post by dihedral »

your config should include an option
ai_in_multiplayer = false

though bear in mind, this feature is (very) experimental, and i doubt it has been under developmet for the past years, so there could be chances of this being very buggy.
i also cannot remember anybody ever using this setting.
pedder
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Re: old ai in multiplayer?

Post by pedder »

if i allow ai in multiplayer and uncheck the new ai box no ai will spawn. that's the problem.
Rubidium
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Re: old ai in multiplayer?

Post by Rubidium »

pedder: no it cannot. Allowing the AI to play in multiplayer is like allowing normal players to terraform without paying in multiplayer. This due to the fact that the old AI work due to a vast number of hacks to make it even survive more than a month, which would in the hand of a normal person be like playing with all cheats on in MP.
pedder
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Re: old ai in multiplayer?

Post by pedder »

will the new ai be able to build tracks and trains in the near future?
LordAzamath
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Re: old ai in multiplayer?

Post by LordAzamath »

if you make one... :roll:
No, really, AI is quite very weak. The new ais made with NoAI have are better, but they are limited to rvs atm. If you want a good competition, go join some general multiplayer games..
PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now.[/color]
I know I have a BBCode error in my signature but I really cba to fix it.
Yexo
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Re: old ai in multiplayer?

Post by Yexo »

LordAzamath wrote:if you make one... :roll:
No, really, AI is quite very weak. The new ais made with NoAI have are better, but they are limited to rvs atm. If you want a good competition, go join some general multiplayer games..
There not limited to rv, the only thing an noai ai can't build is trains/train tracks.
pedder
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Re: old ai in multiplayer?

Post by pedder »

so it can build airports? why is there a message that says that it only can build trucks?
Roujin
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Re: old ai in multiplayer?

Post by Roujin »

You have to download the noAI branch to get the new AI. The "new AI" in trunk is just a fraction of what the noAI in the branch is.
* @Belugas wonders what is worst... a mom or a wife...
<Lakie> Well, they do the same thing but the code is different.

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pedder
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Re: old ai in multiplayer?

Post by pedder »

ah, ok. does someone know a good ai then? this wrightai maybe?
Roujin
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Re: old ai in multiplayer?

Post by Roujin »

Well, AIs are still in development. WrightAI is the one made by the devs. It builds only airports/-planes. GeekToo recently put up a version of his AI, Convoy: http://wiki.openttd.org/index.php/AI:Convoy It only uses busses.
I've also experimented a bit with the AI framework, but didn't leave the state of experimenting yet ;)

So I'm afraid there's no AI available yet that uses all of the available transportation ways. But that could change sooner or later, I think someone is making a pretty sophisticated AI for a challenge, he will probably release it when the challenge is over (don't know when that is..)
* @Belugas wonders what is worst... a mom or a wife...
<Lakie> Well, they do the same thing but the code is different.

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check my wiki page (sticky button) for a complete list

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Zuu
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Re: old ai in multiplayer?

Post by Zuu »

The TJIP Challenge runns over the summer. Don't remember exactly when it ends but perhaps in the end of august. +/- 30 days and I'm probably safe. :) From what I have understood it is only allowed in the challenge to use road vehicles. But someone who actually understands the language they use in the netherlands can read the rules themself. :D
My OpenTTD contributions (AIs, Game Scripts, patches, OpenTTD Auto Updater, and some sprites)
Junctioneer (a traffic intersection simulator)
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