Auto re-build plane after crash

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Nucleo_Mind
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Auto re-build plane after crash

Post by Nucleo_Mind »

Hi,

Can there be an option when a plane crash that this plane get auto re-build so you don't have to do it yourself, this way you do not have to build every month a new plane when you have 300+ planes or so.
Maybe on the same limit like the auto replace function when you need at least 200k to replace a vehicle.

i hope someone will take this ID serious. :bow:
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mrMann
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Re: Auto re-build plane after crash

Post by mrMann »

I think this would be a reasonable idea.
Hmm, what should I put here...
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Re: Auto re-build plane after crash

Post by DaleStan »

Nucleo_Mind wrote:i hope someone will take this ID
That all depends on whether it's a government-issued ID, or just one that your work gave you.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
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Re: Auto re-build plane after crash

Post by mrMann »

jees, that better be a joke, DaleStan... He means idea.
Hmm, what should I put here...
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Re: Auto re-build plane after crash

Post by Nucleo_Mind »

mrMann wrote:jees, that better be a joke, DaleStan... He means idea.
idd(Indeed)
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Re: Auto re-build plane after crash

Post by DaleStan »

mrMann wrote:jees, that better be a joke, DaleStan... He means idea.
If that's what it meant, then why didn't it say that? "ID" takes at least three keypresses. "idea" takes four. One keypress difference is not enough to justify using a completely unrelated word.

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Re: Auto re-build plane after crash

Post by mrMann »

bad English, my good man ;)
Hmm, what should I put here...
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Re: Auto re-build plane after crash

Post by Maedhros »

If crashed planes got rebuilt automatically, what would be the point of the game making it crash in the first place?
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Re: Auto re-build plane after crash

Post by jaybud4 »

Uh, to cost money to replace them? Lost time because of the dead shell of a plane on the runway?
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Re: Auto re-build plane after crash

Post by sc79 »

Its a balancing factor. Even having to manually replace them, they're massively overpowered compared to other transport types. Money isn't a drawback (until the economy is rebalanced anyway), and a blocked runway can be a bit of a pain, but requires no user intervention (and when the new airport specs are done, new airport designs will probably reduce this further by using dual-purpose runways).
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Re: Auto re-build plane after crash

Post by athanasios »

Maedhros wrote:If crashed planes got rebuilt automatically, what would be the point of the game making it crash in the first place?
...and original game didn't allow for so many vehicles in game. :wink:
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Re: Auto re-build plane after crash

Post by jaybud4 »

sc79 wrote:Its a balancing factor. Even having to manually replace them, they're massively overpowered compared to other transport types. Money isn't a drawback (until the economy is rebalanced anyway), and a blocked runway can be a bit of a pain, but requires no user intervention (and when the new airport specs are done, new airport designs will probably reduce this further by using dual-purpose runways).
Well, considering this functionality isn't already available, I'm counting on the probability that it won't be available until after the economy's been rebalanced, thusly money WILL be a factor.
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Re: Auto re-build plane after crash

Post by richk67 »

Dual purpose runways were discussed in another thread a few days ago. Bottom line with them, is they are already designable, but would need someone to design them if you wanted one ingame now. I dont have any interest in designing an airport to reduce the impact of aircrashes. Managing an airline should take some user intervention, not just set up route and press go.

The likelihood is that NewGRF_ports will be in trunk well before any rebalancing.
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Re: Auto re-build plane after crash

Post by Qu@rks »

sc79 wrote:Its a balancing factor. Even having to manually replace them, they're massively overpowered compared to other transport types. Money isn't a drawback (until the economy is rebalanced anyway), and a blocked runway can be a bit of a pain, but requires no user intervention (and when the new airport specs are done, new airport designs will probably reduce this further by using dual-purpose runways).
They are overpowered. But still, crashes happen way to often. Most of the big airlines in the world (American, Lufthansa, Air France, British, KLM, Delta etc.) have far more than 200 planes and as far as I know they have all had only very few crashes in their entire history where the whole plane exploded and all passengers were dead...

So whatever changes are made to the whole aircraft system, don't forget to lower the probability of plane "explosions". Maybe by adding alternatives like a non-functional landing gear that only costs maybe 1/4 of the original cost and the plane can be reused afterwards. Or maybe a non-functional engine which would only in some cases cause the whole plane to immediately crash. And so on.
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Re: Auto re-build plane after crash

Post by mrMann »

There are some nice new disasters in the game at the moment (ranking this as an accident), yesterday (with no newindustries), I had a couple of coal subsidences and the good/bad old UFO hit RV no.1, a Routemaster.
Hmm, what should I put here...
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Re: Auto re-build plane after crash

Post by Nucleo_Mind »

back to the original post, is it possible for an auto re-build option?
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Re: Auto re-build plane after crash

Post by richk67 »

Of course it is possible. If... someone writes it. The fact that we are talking about other things is an indicator that this is incredibly unlikely.

Also, the likelihood of such a feature appearing in trunk is next to zero. Everybody on the dev team feels aircraft are far too powerful anyway, and the crashes (including their "unrealistic" frequency) are an excellent balance factor.

Of course, when the whole aircraft system is revisited as part of the game balance rework (no ETA), then the need for aircrashes may diminish.
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Re: Auto re-build plane after crash

Post by nexsis »

how can i rebiuld a helocopper?
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Re: Auto re-build plane after crash

Post by Alberth »

nexsis wrote:how can i rebiuld a helocopper?
Go to the crash site, open a window of a hangar/depot, click 'clone airplane', click crashed helicopter.

Done
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Re: Auto re-build plane after crash

Post by nexsis »

Will i lose money in the helochopper was transporting passangers or mail?
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