AI Problem with 0.6.0b2

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Nachtwind
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Joined: 14 Jan 2008 21:26

AI Problem with 0.6.0b2

Post by Nachtwind »

Hi there.
It seems my trains have a problem in this version, i build up a nice network of railways connected via cloverleafs. I did not notice it at first but at some point the trains went weird ways, didnt take the direct ways or something that would explain what was happening.
To see whats going wrong i made a small testing save and uploaded (alphaclan.org/strange.sav) where just two cities are connected by one cloverleav and the train does not go the way through it but always tried to keep on its track until i connected the dead ends directly.
This stff happens at the moment all the time - did i miss something or got the 060b2 AI a bit more lke the DeutscheBahn?

Bye
Rubidium
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Re: AI Problem with 0.6.0b2

Post by Rubidium »

Well, what you have made is not a cloverleaf; it's an attempt that kinda fails. I removed the straight tracks from the junctions to make it much more clear what you exactly made.

So it's not OpenTTD that is wrong.
Attachments
Screenshot without straight tracks from the junction.
Screenshot without straight tracks from the junction.
broke.png (34.7 KiB) Viewed 1640 times
DaleStan
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Re: AI Problem with 0.6.0b2

Post by DaleStan »

For some reason, I'm reminded of the rotary supercollider. Never mind that that's completely incorrect, and I should be thinking of the zero-choice interchange instead.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Nachtwind
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Re: AI Problem with 0.6.0b2

Post by Nachtwind »

Ok, i got the point that my 'cloverleaf' is somehow not working, but i thought i built it by the example of the manual... http://wiki.openttd.org/index.php/Cloverleaf

Where is the difference?
Tom0004
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Re: AI Problem with 0.6.0b2

Post by Tom0004 »

feel free to examine the circled pieces of track in the uploaded image, (copy and pasted from the Wiki)

and then have a second look at the image Rubidium, has uploaded, and perhaps you will see the mistakes
Attachments
4way.png
4way.png (37.38 KiB) Viewed 1579 times
Nachtwind
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Re: AI Problem with 0.6.0b2

Post by Nachtwind »

oh damn... do you people know that feeling?
"Me and ma boys are gonna take over ya ship!"
"You and what boys?"
And then you stand alone there.. well, what i feel now could described as just that ;0)

Sorry for blaming the AI for something i didnt know (Indeed! I did not know that there was a difference between the tracks with those lines and not for magnetic railways ><)

Thanks a lot!
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