New features from TTDpatch
Moderator: OpenTTD Developers
New features from TTDpatch
Hi. I am new to openTTD, and also I am too lazy to read all forums here. So sorry me about my questions.
I used to play TTDpatch, but now it seems that openTTD is much more "alive", and looks much more better than about one year ago, airports, system of construction,... is amazing. But, I miss some ttdpatch features here and want to ask, if it is in plan to do this or alread it is making on it or no..:
- PBS (path base signalling)
- crossing tunnels (why this is not possible while diagonal rails under bridges are..?)
- rails just upon the tunnel
- rivers (like this http://www.tt-forums.net/viewtopic.php?f=26&t=31817)
I used to play TTDpatch, but now it seems that openTTD is much more "alive", and looks much more better than about one year ago, airports, system of construction,... is amazing. But, I miss some ttdpatch features here and want to ask, if it is in plan to do this or alread it is making on it or no..:
- PBS (path base signalling)
- crossing tunnels (why this is not possible while diagonal rails under bridges are..?)
- rails just upon the tunnel
- rivers (like this http://www.tt-forums.net/viewtopic.php?f=26&t=31817)
Re: New features from TTDpatch
nope, it was available in the last "MiniIN" version, but that was discontinued and now is very outdated. afaik at the moment no one is working for a PBS implementation on the new Pathfinder.kyanit wrote:Hi. I am new to openTTD, and also I am too lazy to read all forums here. So sorry me about my questions.
I used to play TTDpatch, but now it seems that openTTD is much more "alive", and looks much more better than about one year ago, airports, system of construction,... is amazing. But, I miss some ttdpatch features here and want to ask, if it is in plan to do this or alread it is making on it or no..:
- PBS (path base signalling)
that is possible, but only if you activate it in the "cheat menu" (press CTRL+ALT+C). Thus, only in single player mode.- crossing tunnels (why this is not possible while diagonal rails under bridges are..?)
It is considered a cheat, because you can make very short crossing tunnels with it, which is not really realistic.
not done yet, don't know if someone is working on this though- rails just upon the tunnel
i think someone made a patch in this direction, high level sea patch or something. not sure about its status though.- rivers (like this http://www.tt-forums.net/viewtopic.php?f=26&t=31817)
-
- Traffic Manager
- Posts: 152
- Joined: 28 Jan 2006 15:00
Re: New features from TTDpatch
Boekabart was coding rivers (and more water-related stuff): http://www.tt-forums.net/viewtopic.php? ... &sk=t&sd=a
Re: New features from TTDpatch
thanks for your answers.
Re: New features from TTDpatch
Hi. I am old here, and am too lazy to waste my time helping something that can't help itself.kyanit wrote:Hi. I am new to openTTD, and also I am too lazy to read all forums here.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Re: New features from TTDpatch
Too old here to be pleasant either 

OTTD NewGRF_ports. Add an airport design via newgrf.Superceded by Yexo's NewGrf Airports 2
Want to organise your trains? Try Routemarkers.
--- ==== --- === --- === ---
Firework Photography
Want to organise your trains? Try Routemarkers.
--- ==== --- === --- === ---
Firework Photography
- belugas
- OpenTTD Developer
- Posts: 1507
- Joined: 05 Apr 2005 01:48
- Location: Deep down the deepest blue
- Contact:
Re: New features from TTDpatch
I've not been here as long as Dalestan, but i'd say that i do think alike. Laziness kills. And stinks
If you are not ready to work a bit for your ideas, it means they don't count much for you.
OpenTTD and Realism? Well... Here are a few thoughs on the matter.
He he he he
------------------------------------------------------------
Music from the Bloody Time Zones
OpenTTD and Realism? Well... Here are a few thoughs on the matter.
He he he he
------------------------------------------------------------
Music from the Bloody Time Zones
Re: New features from TTDpatch
I'm lazy as well, but I've learned one thing... never admit it openly...
Re: New features from TTDpatch
it is the same on every forum. A few "masters" scorch every possibly stupid question. Lazy can also mean "I have no time for reading 1000000 posts in forums". When you are so touched by my questions, why don´t you just ignore it?....
Re: New features from TTDpatch
Done, and done.kyanit wrote:When you are so touched by my questions, why don´t you just ignore it?....
*plonk*
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Who is online
Users browsing this forum: No registered users and 2 guests