Build Under Slopes
Moderator: TTDPatch Moderators
Build Under Slopes
With the buildonslopes switch we can build on top of slopes, so this is an extension: control-clicking when building on a slope builds underneath the slope. Is this possible?
To err is human, to arr is pirate.
Re: Build Under Slopes
For this tile, with the marked track type, define "below". Flat? Sloped, NE end down? Sloped, SW end down?
- Attachments
-
- tile.png (1.74 KiB) Viewed 6550 times
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Re: Build Under Slopes
... as in RollerCoaster Tycoon, where you can lower all edges of a tile independently?
One after one, by the star-dogged Moon,
Too quick for groan or sigh,
Each turned his face with a ghastly pang,
And cursed me with his eye.
-- Samuel T. Coleridge, The Rime of the Ancient Mariner
Too quick for groan or sigh,
Each turned his face with a ghastly pang,
And cursed me with his eye.
-- Samuel T. Coleridge, The Rime of the Ancient Mariner
Re: Build Under Slopes
This has well and truly been suggested before.
Official TT-Dave Fan Club
Dave's Screenshot Thread! - Albion: A fictional Britain
Flickr
Why be a song when you can be a symphony? r is a...
Dave's Screenshot Thread! - Albion: A fictional Britain
Flickr
Why be a song when you can be a symphony? r is a...
Re: Build Under Slopes
and it has been attempted by a patch dev, but there was a problem, leading to jumping trains
The occasional look back at your past can teach you a great many things...
Re: Build Under Slopes
Dave Worley wrote:This has well and truly been suggested before.
Hmmm, what are you referring to? suttonc's original suggestion or the "independently" part of my post (which wasn't meant as a suggestion, I just used RCT as an example)?m3henry wrote:and it has been attempted by a patch dev, but there was a problem, leading to jumping trains
One after one, by the star-dogged Moon,
Too quick for groan or sigh,
Each turned his face with a ghastly pang,
And cursed me with his eye.
-- Samuel T. Coleridge, The Rime of the Ancient Mariner
Too quick for groan or sigh,
Each turned his face with a ghastly pang,
And cursed me with his eye.
-- Samuel T. Coleridge, The Rime of the Ancient Mariner
Re: Build Under Slopes
The independent heights would be an extended part of this suggestion, but this would require a completely new representation of the map. As long as rail networks built with this feature are built correctly, there shouldn't be an oppurtunity for the trains to jump.
To err is human, to arr is pirate.
Re: Build Under Slopes
Oskar once planned to store all the corner heights of a tile (as a word I believe) with his new map array, however that never quite got started.
~ Lakie
~ Lakie
TTDpatch Developer 2005 - 2010 ~ It all started because of shortened vehicle not loading correctly, now look where I've gone with it!
Grfs coded ~ Finnish Train Set (Teaser) | Bm73 (Release 3) | Emu 680 (Release 3)| Glass Station (Release 1) | UK Roadset (Version 1.1a) | New Water Coasts (Version 7)
Pikka: "Lakie's a good coder, but before he'll add any feature to TTDP you have to convince him that you're not going to use it to destroy the world as we know it."
Grfs coded ~ Finnish Train Set (Teaser) | Bm73 (Release 3) | Emu 680 (Release 3)| Glass Station (Release 1) | UK Roadset (Version 1.1a) | New Water Coasts (Version 7)
Pikka: "Lakie's a good coder, but before he'll add any feature to TTDP you have to convince him that you're not going to use it to destroy the world as we know it."
Re: Build Under Slopes
Wouldn't it use less memory to store only the height of the northern-most corner and the shape of the tile (for example, all other corners lower than northern one, or north and south corners higher than east and west)?
To err is human, to arr is pirate.
Re: Build Under Slopes
The occasional look back at your past can teach you a great many things...
Re: Build Under Slopes
Actually no, quite the opposite, a landscape part (with shape style), and other parts are stored in an xyz based system. The main idea behind it would be flexible build options... (Freeform building much like Locomotion allows)Lakie wrote:Oskar once planned to store all the corner heights of a tile (as a word I believe) with his new map array, however that never quite got started.
~ Lakie
TTDPatch dev in retirement ... Search a grf, try Grf Crawler 0.9 - now with even faster details view and new features...


Who is online
Users browsing this forum: No registered users and 18 guests