How do the industries grow?

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LordAzamath
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How do the industries grow?

Post by LordAzamath »

Hey.

I was looking in the Ultimate, Comple...... thread and tried some of the savegames.

I was clearly impressed with some of the games. There still were some things bothering me. The coal mine was producing over 1000 tonns of coal. Oh, there is another high prod. mine. And anothe.....

How do you people make the production grow so insanely? Does it something have to do with mine transport ratings? Or what is it then?


I hope that this question has not been asked before. I think it hasn´t(Yes I used the search :))

Thanks in advance
PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now.[/color]
I know I have a BBCode error in my signature but I really cba to fix it.
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cmoiromain
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Re: How do the industries grow?

Post by cmoiromain »

I don't know exactly how it grows, all I know is that often it begins around 200 tons (when the industry is quite large at the beginning).
I start transporting its production with one or two trains, and then the production rises, so I add a third train and so on until it reaches enormous quantities.
I am little, ugly, and nasty. How do you do?
hertogjan
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Re: How do the industries grow?

Post by hertogjan »

I believe that for the primary industries (i.e., those who produce cargo without requiring cargo to be transported to it), the production is more likely to increase than to decrease, when the cargo it produces is transported. If you would have long-running game with a company that services some of the industries, it must be visible that the industries which have their cargo transported since a long time usually have a high production, while industries that never have been serviced produce something like they would in the beginning of the game (in the order of 100 to 200 units).
The oil well is an exception to this rule, since its production only decreases.
For this reason it is profitable to keep higher ratings at your stations (i.e., a larger portion of the cargo is transported), since this will cause the production to increase, and therefore you will make more profit in the future.
scrabble
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Re: How do the industries grow?

Post by scrabble »

i dont know for sure but those people may have used the cheat menu and clicked on "modify production rates" and modified the rates to 1,000 a month
w1lz
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Re: How do the industries grow?

Post by w1lz »

scrabble wrote:i dont know for sure but those people may have used the cheat menu and clicked on "modify production rates" and modified the rates to 1,000 a month
Well i dont even know where to find the cheat menu and my coal mine has 1000+ production, it started at 144 in 1950 and its now 1979 with (1000+) and i just always made sure there was a train there loading and the production grew. I think it is to do with the % transported...
AussieNightcrawler
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Re: How do the industries grow?

Post by AussieNightcrawler »

The production values of resource producing industries like Coal, Iron Ore and Wood for example may increase (or decrease) over time by the game, its random to my knowledge, can't be controlled, in a game that I have running now in the year 2034, I have 2 coal mines at max production, 2,295 and another at 1,260.

Other then that, yes you can use the cheat menu to modify the values, CTRL + ALT + C to display it, I don't use it until after 2050 when I recieve my score, then I will use it to 'bump' up production of some coal mines and ore mines that are only producing minimum values about 32 or there abouts, put them back up to around 100 - 150.
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Descyber
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Re: How do the industries grow?

Post by Descyber »

It's fairly well documented in the manual:

http://wiki.openttd.org/index.php/Game_ ... production

So just transport whatever is available, certainly helped in my games :)
LordAzamath
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Re: How do the industries grow?

Post by LordAzamath »

Thanks A LOT. I'm afraid that there are more pages in the wiki, than one can count. :D:D

Really thanks.
PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now.[/color]
I know I have a BBCode error in my signature but I really cba to fix it.
wobelong
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Re: How do the industries grow?

Post by wobelong »

In my experience, transporting the goods from the primary industry does make it grow, but it is quite a slow process. I always play my games on fastforward, so time passes very quickly.
I also start in 2060, because i enjoy the faster trains etc. Some of my games are up to the 2400 mark and such. Industries i have been using are at 2000+ production, were as the ones i have yet to connect to my network are sitting at the lowest possible 32 production.

But in saying that, i found an anomaly. I connected a coal mine to which had no stations in range, and only putting one train on it, was shocked. The industry was producing 1200+ without having ever been used, whereas one right next to it was producing 32. I checked it out and they were associated with different towns, i had been transporting passangers and goods to the town with the 1200+ resources, and nothing to the town that the 32 belonged to. Prehaps there are a lot of factors involved.

I do have to say, about the oil wells, iv never had one close down on me that i have been transporting a lot of goods. Either that or i dont pay much attention *shrugs* Im only there to fulfill my goal, which iv started a few times untill the stations just got jam packed and i had to start all over again, which is a 2048x2048 map, max industries, low town number, having every single industry connected to one point (IE, all coal mines to one power station) and all the towns adequately passenger serviced. I gave up on the idea of having one line that every single train ran on, no matter the type, and could go to any station from any other station. Clogs far too easy. And i never knew cheats existed either.
SirReal
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Re: How do the industries grow?

Post by SirReal »

The wikipedia link is a helpful one. However, the Initial Production Range column lists some very weird info. In my games, mines, farms, etc always start with regular values. 90 for ore, 128 for coal, 90/90 for livestock and grain, etc.

The probabilities are explained nicely though.
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