Bridges

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Kiddo
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Bridges

Post by Kiddo »

Hi all, i hope i'm not double posting but can anyone tell me why the hell my trains won't cross any bridge that's longer than three squares ? It's damn annoying as the trains turn around after moving three squares onto the bridge and return to their station.

cheers

Kiddo
Rubidium
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Post by Rubidium »

What version of OpenTTD and can you post a savegame of where it happens?
Tomsomethingcon
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Re: Bridges

Post by Tomsomethingcon »

Kiddo wrote:Hi all, i hope i'm not double posting but can anyone tell me why the hell my trains won't cross any bridge that's longer than three squares ? It's damn annoying as the trains turn around after moving three squares onto the bridge and return to their station.

cheers

Kiddo
i ashume your using the latest RC release of oppenttd.

there is a bug in that version. to do with the bridges

0.5.3 RC1 thread here

you can use the nightly releases orthe last stable version 0.5.2

downloads here
Last edited by Tomsomethingcon on 01 Jul 2007 21:04, edited 1 time in total.
Kiddo
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Post by Kiddo »

and how do i do that in the most intelligent way?, Yes i am using the latest version
Kiddo
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Post by Kiddo »

Thx
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omri.kipi
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got it to =\

Post by omri.kipi »

got it to =\
Sacro
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Re: got it to =\

Post by Sacro »

omri.kipi wrote:got it to =\
Pardon?
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Bilbo
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Post by Bilbo »

Hmmm ... another man that noticed the bridge bug. I think the 0.5.3-Rc1 should be hidden and devs should pretend it was never released, till 0.5.3-rc2 comes out :)
If you need something, do it yourself or it will be never done.

My patches: Extra large maps (1048576 high, 1048576 wide) (FS#1059), Vehicle + Town + Industry console commands (FS#1060), few minor patches (FS#2820, FS#1521, FS#2837, FS#2843), AI debugging facility

Other: Very large ships NewGRF, Bilbo's multiplayer patch pack v5 (for OpenTTD 0.7.3)
magicboy2
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Bridge bug here too

Post by magicboy2 »

Bridge bug seen here with .5.3 RC1 as well.

Train goes 1 or 2 squares on to bridge, disappears, then turns around.
dramisphere
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Post by dramisphere »

Trains can't cross bridges in 5.3-RC1, single or multiplayer. I'm playing OpenTTD with the pre-compiled Windows XP installer.
Firedshot
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Post by Firedshot »

I've noticed it also make's trains crash that use the brige if there on the other team going over your train line!
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Maedhros
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Post by Maedhros »

We know, thus the "DO NOT USE" in the 0.5.3-rc1 thread's title...
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Bilbo
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Post by Bilbo »

Maedhros wrote:We know, thus the "DO NOT USE" in the 0.5.3-rc1 thread's title...
Yes, but many people go to openttd.org without even knowing about the forum

And there is:
openttd.org wrote: Note:this release candidate (sometimes) crashes when trains go over bridges.
This looks like some minor error that may appear only occasionally.
It does not say that "bridges are unusable", which is the reality :)
If you need something, do it yourself or it will be never done.

My patches: Extra large maps (1048576 high, 1048576 wide) (FS#1059), Vehicle + Town + Industry console commands (FS#1060), few minor patches (FS#2820, FS#1521, FS#2837, FS#2843), AI debugging facility

Other: Very large ships NewGRF, Bilbo's multiplayer patch pack v5 (for OpenTTD 0.7.3)
maartena
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Post by maartena »

Maedhros wrote:We know, thus the "DO NOT USE" in the 0.5.3-rc1 thread's title...
I think this particular bug is bad enough to pull the release alltogether.
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Post by peter1138 »

maartena wrote:I think this particular bug is bad enough to pull the release alltogether.
But it's not a release...
He's like, some kind of OpenTTD developer.
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glx
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Post by glx »

It's a Release Candidate.
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benc
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Post by benc »

The average user is not a software developer and doesn't know the difference between an rc and an actual release. They'll just click the first download link they see for their OS. Try to educate them and their eyes will glaze over... believe me, I've tried. ;)

I'd suggest modifying http://www.openttd.org/downloads.php to list the stable, recommended release at the top of the page.
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