One-way w/autosignal
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One-way w/autosignal
Hi,
I discovered the joys of the autosignal when building a long line. However, I was wondering if there is a way to get all the signals to be one way? I tried different combinations of keys/dragging and couldn't find a way. Thanks a lot.
I discovered the joys of the autosignal when building a long line. However, I was wondering if there is a way to get all the signals to be one way? I tried different combinations of keys/dragging and couldn't find a way. Thanks a lot.
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About signals, it's still very tiresome to signal tracks even with autosignal if you have a lot of turns. You have to place a new signal as soon as the track turns, and then click on it some more times to make it point in the right direction, and then continue with the autosignaling. Can't there be a way to lay tracks with signals from the start? Or have I missed something, maybe you already can? Or maybe somebody have some tricks to make it less tiresome? 

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There was a feature called signal auto completion. You just drag the signals a few tiles, and it built signals till the first track merging/junction. This way you do it just once, instead off signaling after every turn.
This feature was in the miniINs, but can't find it in the newer nightlies. This is one of the reasons why I'm still playing with MiniIN.
This feature was in the miniINs, but can't find it in the newer nightlies. This is one of the reasons why I'm still playing with MiniIN.
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I just tried compiling r9879, but I don't get that little window for signal type/etc you have there. Did you apply some patch or something?
Edit: I found the patch: SignalGUI+SignalAutoCompletion+ToolbarOverlapFix_r9796.patch
I'll try it, looks like it's just what I wanted
Edit: I found the patch: SignalGUI+SignalAutoCompletion+ToolbarOverlapFix_r9796.patch
I'll try it, looks like it's just what I wanted

Last edited by independence on 19 May 2007 18:18, edited 1 time in total.
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Here: http://tt-forums.net/viewtopic.php?p=582531#582531Leviath.NL wrote:where did you get the source from?
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Please make a post describing it in the BuildOTTD threaddylan.farrow wrote:Ahh it seems I might have found a bug in BuildOTTD...independence wrote:I just tried compiling r9879, but I don't get that little window for signal type/etc you have there. Did you apply some patch or something?

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if (YouAreHappyAndYouKnowIt) {
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}
ok, thanksdylan.farrow wrote:T'is okie, I'm using a very old build (off BuildOTTD), I'll test more with an updated version

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if (YouAreHappyAndYouKnowIt) {
ClapYourHands();
}
Remember to keep the length of the blocks no longer than the longest train on the network, or you're asking for clogged junctions. This happens a lot if train A is waiting for train B to clear a junction, but the tail end of train A is occupying a block that train B has to pass through to clear the junction.
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