One-way w/autosignal

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jeff303
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One-way w/autosignal

Post by jeff303 »

Hi,

I discovered the joys of the autosignal when building a long line. However, I was wondering if there is a way to get all the signals to be one way? I tried different combinations of keys/dragging and couldn't find a way. Thanks a lot.
jeff303
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Post by jeff303 »

Nevermind - I figured it out. You simply place one signal in the direction you want, then drag from it to repeat that direction down the line. Very nice!
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independence
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Post by independence »

About signals, it's still very tiresome to signal tracks even with autosignal if you have a lot of turns. You have to place a new signal as soon as the track turns, and then click on it some more times to make it point in the right direction, and then continue with the autosignaling. Can't there be a way to lay tracks with signals from the start? Or have I missed something, maybe you already can? Or maybe somebody have some tricks to make it less tiresome? :)
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Double P
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Post by Double P »

There was a feature called signal auto completion. You just drag the signals a few tiles, and it built signals till the first track merging/junction. This way you do it just once, instead off signaling after every turn.
This feature was in the miniINs, but can't find it in the newer nightlies. This is one of the reasons why I'm still playing with MiniIN.
Red.xiii
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Post by Red.xiii »

Works for me using revision 9879...

Built first signal, dragged and it filled the length of the track.
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independence
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Post by independence »

I just tried compiling r9879, but I don't get that little window for signal type/etc you have there. Did you apply some patch or something?

Edit: I found the patch: SignalGUI+SignalAutoCompletion+ToolbarOverlapFix_r9796.patch
I'll try it, looks like it's just what I wanted :)
Last edited by independence on 19 May 2007 18:18, edited 1 time in total.
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Red.xiii
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Post by Red.xiii »

umm nope. Did have an M after the number though...?
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Leviath.NL
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Post by Leviath.NL »

where did you get the source from?
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independence
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Post by independence »

Leviath.NL wrote:where did you get the source from?
Here: http://tt-forums.net/viewtopic.php?p=582531#582531
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Red.xiii
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Post by Red.xiii »

independence wrote:I just tried compiling r9879, but I don't get that little window for signal type/etc you have there. Did you apply some patch or something?
Ahh it seems I might have found a bug in BuildOTTD...
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kaan
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Post by kaan »

dylan.farrow wrote:
independence wrote:I just tried compiling r9879, but I don't get that little window for signal type/etc you have there. Did you apply some patch or something?
Ahh it seems I might have found a bug in BuildOTTD...
Please make a post describing it in the BuildOTTD thread :)

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Red.xiii
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Post by Red.xiii »

T'is okie, I'm using a very old build (off BuildOTTD), I'll test more with an updated version
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kaan
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Post by kaan »

dylan.farrow wrote:T'is okie, I'm using a very old build (off BuildOTTD), I'll test more with an updated version
ok, thanks :)

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ostlandr
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Post by ostlandr »

Remember to keep the length of the blocks no longer than the longest train on the network, or you're asking for clogged junctions. This happens a lot if train A is waiting for train B to clear a junction, but the tail end of train A is occupying a block that train B has to pass through to clear the junction.
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peter1138
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Post by peter1138 »

Do you mean no shorter than, then?
He's like, some kind of OpenTTD developer.
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