Gulf coast of Alabama
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- Walter1940
- Tycoon
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- Joined: 19 Mar 2007 01:30
- Location: Munich, Germany
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Gulf coast of Alabama
Gulf coast of Alabama
(Original name: Golfküste Alabama)
Real map of south Alabama in the surroundings of Mobile.
Alabama 1975
They receive the order to the transport from oil and goods. Before the coast lie enough oil platforms. If they give her best one. The time presses.
Carry 1,000,000 metric tons of oil to become the best transportation company within 30 years.
Up to 8 competitors
It is required nothing else
Remark:
A version with Mods is available only on http://www.locomotion-fanpage.net
(Original name: Golfküste Alabama)
Real map of south Alabama in the surroundings of Mobile.
Alabama 1975
They receive the order to the transport from oil and goods. Before the coast lie enough oil platforms. If they give her best one. The time presses.
Carry 1,000,000 metric tons of oil to become the best transportation company within 30 years.
Up to 8 competitors
It is required nothing else
Remark:
A version with Mods is available only on http://www.locomotion-fanpage.net
- Attachments
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- Screenshot2.jpg (111.72 KiB) Viewed 3585 times
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- Screenshot1.jpg (229.87 KiB) Viewed 3587 times
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- Golfkueste_Alabama_no_Mods.zip
- (346.86 KiB) Downloaded 315 times
Last edited by Walter1940 on 04 Apr 2007 12:26, edited 1 time in total.
- Walter1940
- Tycoon
- Posts: 991
- Joined: 19 Mar 2007 01:30
- Location: Munich, Germany
- Contact:
This is the map to the preceding scenario
==========================
The chef recommends the US&Canada Set from PlasikMan by AMI Trains for this scenery
Tip: Only one train, no railway station and no signals is activated. Therefore it can come to no complications if somebody has not loaded at all a Mod or train parcel.
Memory place: C/Programs/Atari/Locomotion/Scenarios/Landscapes
==========================
The chef recommends the US&Canada Set from PlasikMan by AMI Trains for this scenery
Tip: Only one train, no railway station and no signals is activated. Therefore it can come to no complications if somebody has not loaded at all a Mod or train parcel.
Memory place: C/Programs/Atari/Locomotion/Scenarios/Landscapes
- Attachments
-
- Sued_Alabama.zip
- (346.07 KiB) Downloaded 223 times
You sir, are my new hero!
These all look excellent. Thankyou very much for omitting 'extras' too!

These all look excellent. Thankyou very much for omitting 'extras' too!
Best thread ever: Network maps
Loco Scenarios: Caladras Coal - (870) Wessex - (225) Anduin Valley - (245) Sinclaire - (150) The Aural Sea - (200)
Westward Ho! - (475)
Loco Scenarios: Caladras Coal - (870) Wessex - (225) Anduin Valley - (245) Sinclaire - (150) The Aural Sea - (200)
Westward Ho! - (475)
- Walter1940
- Tycoon
- Posts: 991
- Joined: 19 Mar 2007 01:30
- Location: Munich, Germany
- Contact:
?
Call me stupid but
12 oil rigs * 200 (mean value of oil per month) * 12 months = 28800 tons of oil per year if all transported.
1,000,000 / 28800 = 34 years
time to finish is 30 years. so if u have from begining 30 ships it could be narrowly done, and you have to transport almost 100% percent of oil.
am i greatly mistaken?
nevertheless scenario is great work...
Call me stupid but
12 oil rigs * 200 (mean value of oil per month) * 12 months = 28800 tons of oil per year if all transported.
1,000,000 / 28800 = 34 years
time to finish is 30 years. so if u have from begining 30 ships it could be narrowly done, and you have to transport almost 100% percent of oil.
am i greatly mistaken?
nevertheless scenario is great work...

- chevyrider
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- Walter1940
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- Joined: 19 Mar 2007 01:30
- Location: Munich, Germany
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