Even Bigger Maps/ Even More (Custom-Named) Towns
Moderator: OpenTTD Developers
Even Bigger Maps/ Even More (Custom-Named) Towns
Hey - the 2048x2048 maps are amazing, but I want more. Call me crazy, but would there be a possibility to go for maps size 8192x8192? I know that would take up a lot more RAM, but maybe it's possible to push this even harder.
Last edited by bogdans on 03 Mar 2007 21:45, edited 2 times in total.
There's already patches 'fixing' this 'flaw'.
Btw, which pc do you have? 2048x2048 map with medium transport density is already unplayable on hi-end pcs...
Btw, which pc do you have? 2048x2048 map with medium transport density is already unplayable on hi-end pcs...
- It's hot as hell in here.
- You see it too? For me, it's always like this.
-------------------
ICQ: 302028069
Jabber: DarkFenX@jabber.org
- You see it too? For me, it's always like this.
-------------------
ICQ: 302028069
Jabber: DarkFenX@jabber.org
- athanasios
- Tycoon
- Posts: 3138
- Joined: 23 Jun 2005 00:09
- Contact:
Don't ask the same things over and over again please. I wanted them too, but you need a super PC (not available yet for sale) for such maps. Even current big size maps do not work properly when vehicles start to become too many to handle and forget savegames. Gone will be your vehicles...
Another guy (I forget his name now) has made a patch, go get it and recompile, and after you play for a while don't blame me if you have to reboot/power off your PC.
Counsel if you try it do not generate random game. Generate a map and place 12 - 16 towns and corresponding industries. We will be waiting for your results.
Another guy (I forget his name now) has made a patch, go get it and recompile, and after you play for a while don't blame me if you have to reboot/power off your PC.
Counsel if you try it do not generate random game. Generate a map and place 12 - 16 towns and corresponding industries. We will be waiting for your results.
http://members.fortunecity.com/gamesart
"If no one is a fool I am also a fool." -The TTD maniac.
I prefer to be contacted through PMs. Thanks.
"If no one is a fool I am also a fool." -The TTD maniac.
I prefer to be contacted through PMs. Thanks.
-
- Traffic Manager
- Posts: 146
- Joined: 27 Dec 2004 19:37
- Location: Home of the Big Cat
My Patch 4096 x 4096, you will need at least 1 gig of memory
http://www.tt-forums.net/viewtopic.php? ... highlight=
http://www.tt-forums.net/viewtopic.php? ... highlight=
>> Nickel_Plate - thanks, will try!
>> athanasios -- no need to be patronizing, I did do a search, but simply did not find anything. Jeez!
>> BBoy Symm - I do have a couple of on-going 2048x2048 games, using Italy, US or Africa scenarios - will post soon! I don't mean to say I've completed them all, but I want stuff to be more real. The 2048 maps are good enough already, but I'm trying for something even better. Such monster scenarios would obviously only be suitable for continents - but imagine how cool it would be to have a map of Europe or of North America with all cities and villages on it. It would take you several years to build a comprehensive grid, but for me at least, the fun would never wear out
>> DarkFenX - I play this game on kick-ass computers at my school and so far things have been alright with RAM. Even my laptop (Celeron 1.6GHz, 512MB RAM) works just fine with over 500 trains on a map. I do understand my demands would probably require a supercomputer though.
>> athanasios -- no need to be patronizing, I did do a search, but simply did not find anything. Jeez!
>> BBoy Symm - I do have a couple of on-going 2048x2048 games, using Italy, US or Africa scenarios - will post soon! I don't mean to say I've completed them all, but I want stuff to be more real. The 2048 maps are good enough already, but I'm trying for something even better. Such monster scenarios would obviously only be suitable for continents - but imagine how cool it would be to have a map of Europe or of North America with all cities and villages on it. It would take you several years to build a comprehensive grid, but for me at least, the fun would never wear out

>> DarkFenX - I play this game on kick-ass computers at my school and so far things have been alright with RAM. Even my laptop (Celeron 1.6GHz, 512MB RAM) works just fine with over 500 trains on a map. I do understand my demands would probably require a supercomputer though.
Last edited by bogdans on 03 Mar 2007 20:42, edited 1 time in total.
Fair enough. That would make a hell lot of money, wouldn't itbogdans wrote: >> BBoy Symm - I do have a couple of on-going 2048x2048 games, using Italy, US or Africa scenarios - will post soon! I don't mean to say I've completed them all, but I want stuff to be more real. The 2048 maps are good enough already, but I'm trying for something even better. Such monster scenarios would obviously only be suitable for continents - but imagine how cool it would be to have a map of Europe or of North America with all cities and villages on it. It would take you several years to build a comprehensive grid, but for me at least, the fun would never wear out


You can have as many towns as you like. You just can't use more than 500 custom names.bogdans wrote:On another note, is there a patch for more than 500 towns? I'm working on a Spain scenario right not, and because of the wonderful heightmap I was able to generate I feel like putting all the small towns and villages in Spain on the map!
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Have you tried setting the town-name generator to Spanish, not English?
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
So -- I took things into my own hands. I've compiled version 0.5 with a names_array (in misc.c) set at 4096 elements instead of 512. This should be enough, I guess -- I haven't had a chance to test it (I still need a couple of hundred towns to get there, but I will), but the re-compiled executable can be found at:
http://www.amherst.edu/~bstate09/OTTD/openttd.exe
I am currently working on a monster scenario, but I don't know if it will be playable without the recompiled OTTD.
http://www.amherst.edu/~bstate09/OTTD/openttd.exe
I am currently working on a monster scenario, but I don't know if it will be playable without the recompiled OTTD.
If you want to publish it so others can play it might be important that it's playable with 0.5.0 or an recent nightly buildbogdans wrote:I am currently working on a monster scenario, but I don't know if it will be playable without the recompiled OTTD.

Denke nie gedacht zu haben, denn das Denken der Gedanken ist gedankenloses Denken.
Wiki Page/Talk, Member of the OpenTTD Scenarios Team
Looking for OpenTTD scenarios? - Here's a List of player-made scenarios. Please help us grow the database with your contributions.
Wiki Page/Talk, Member of the OpenTTD Scenarios Team
Looking for OpenTTD scenarios? - Here's a List of player-made scenarios. Please help us grow the database with your contributions.
Hmm, what I want to say was that it is imho better to create scenarios with a version that most people are playing with
Well that's not possible in your case, because of that custom names limit so I can understand your reasons for making your own version.
Anyways - I hope you get your map finished the way you want it.

Anyways - I hope you get your map finished the way you want it.
Denke nie gedacht zu haben, denn das Denken der Gedanken ist gedankenloses Denken.
Wiki Page/Talk, Member of the OpenTTD Scenarios Team
Looking for OpenTTD scenarios? - Here's a List of player-made scenarios. Please help us grow the database with your contributions.
Wiki Page/Talk, Member of the OpenTTD Scenarios Team
Looking for OpenTTD scenarios? - Here's a List of player-made scenarios. Please help us grow the database with your contributions.
Who is online
Users browsing this forum: No registered users and 8 guests