My saved game:)

OpenTTD is a fully open-sourced reimplementation of TTD, written in C++, boasting improved gameplay and many new features.

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tugitooligängster
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My saved game:)

Post by tugitooligängster »

Bad game uh? :lol:
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098765432.sav
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Griff
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Post by Griff »

Please supply which version of Openttd you are using.
Ukončete, prosím, výstup a nástup, dveře se zavírají
thistle
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Post by thistle »

It opens ok in 0.5 RC5.

He has $5,500,000,000 and performance of 887 in the year 2144.

Seems rather average to me!
tugitooligängster
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Post by tugitooligängster »

thistle wrote:It opens ok in 0.5 RC5.

He has $5,500,000,000 and performance of 887 in the year 2144.

Seems rather average to me!
Ok:) :lol:
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Digitalfox
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Post by Digitalfox »

tugitooligängster wrote:
thistle wrote:It opens ok in 0.5 RC5.

He has $5,500,000,000 and performance of 887 in the year 2144.

Seems rather average to me!
Ok:) :lol:
So what's the problem for you saying it's a bad save game?? :roll:
fabca2
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Post by fabca2 »

Digitalfox wrote:So what's the problem for you saying it's a bad save game?? :roll:
maybe because of...

PS : to see how to build efficient network, you can take a look at http://www.tt-forums.net/viewtopic.php?t=7308...
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lovely ;)
lovely ;)
Karla's Transport, 4th Jan 2145.png (13.31 KiB) Viewed 4030 times
nice coast track btw...
nice coast track btw...
Karla's Transport, 4th Feb 2145.png (25.33 KiB) Viewed 4029 times
unreachable tracks
unreachable tracks
Karla's Transport, 15th Jan 2145.png (26.63 KiB) Viewed 4031 times
DeletedUser21
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Post by DeletedUser21 »

I think he want's to show off a bit, no problem we all have that sometimes I think. (Look at serveral screenshot threads. :mrgreen:)

I have a game like this too. :)
EDIT: I have some abandoned bustops that I need to remove and I don't use presignals very much as you might see. :P
But I try to have 100% on everything and I did succeed at that. :)

I make 2,000,000,000 a year only with trains. :)

I got tonnes of money so I terraformed the whole landscape (1024 x 1024) and squarafied it. :P
Last edited by DeletedUser21 on 17 Feb 2007 18:28, edited 1 time in total.
fabca2
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Post by fabca2 »

Mr. X wrote: we all have that sometimes I think.
For sure, before I found this forum, my way of playing was totally differents ;)
... and also, I was so proud of my saved games... :roll: before seeing what can be done here :wink:
DeletedUser21
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Post by DeletedUser21 »

true! I learned a lot here. :)

EDIT: Screeny from my game:
Johnny B Goode
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Post by Johnny B Goode »

Are you kidding!? I usually start my games in 1954, and I'm in trouble by the time the 60s are about to come.
DeletedUser21
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Post by DeletedUser21 »

I don't know what your style of playing is, but the game is accepted as 'generally easy to win'. So if you like, post a savegame to show it to us. Maybe we can give you some advice. :wink:

Also I don't know if you do it, but for making good networks: 'Shut down the AI'. They are obstructing you more than that they give you trouble. :wink:
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Ben_K
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Post by Ben_K »

Mr. X wrote:I don't know what your style of playing is, but the game is accepted as 'generally easy to win'.
I agree. My personal stance, though, is that I don't play to win (I don't have that need to make myself feel like I'm the greatest). I play for my own satisfaction. I'm slowly trying to make networks that, although pretty and scenic, work in realistic ways. At least as realistic as TTD limits it. Its easy to flatten land, build straight rails and rake in millions but if you limit yourself to making realistic junctions and layouts you'll find it surprisingly challenging and much more satisfying when the cash finally starts rolling in! :D

Johnny B Goode - Never underestimate the power of a good bus service network early on. Although the profit isnt very high, it is steady profit. Plus, as they are lower capacity and the running costs are much, much lower, you can run more buses per line which increases the passenger turnover and therefore your station ratings! ;)
Also, coal is the resource to aim for if there are suitable locations. Its probably the best early-on money-spinner.
DeletedUser21
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Post by DeletedUser21 »

And as another tip, on these forums there are serveral topics about how to start a game. Look for them and maybe you will find something usefull from there. I for instance almost always start with a small coal train route. It's a little investment but a good and also quite steady money-making-machine. :wink: :P
Bot_40
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Post by Bot_40 »

I'm currently playing with UKRS with the freight train multiplier set to 4. Makes for a more interesting game. Tracks have to be built really tactically on hilly maps because the early trains struggle with the hills.

Building really long straight tracks on flat maps is really dull and boring.
Johnny B Goode
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Post by Johnny B Goode »

Mr. X: Okay. I'm very much a newblet at this game, and I only recently mastered the passing loop and learned that I should shut down the AI. Usually, at the beginning, I have money to burn. I mostly run passenger systems, if this'll help. With the point-to-point, by about 1957 or so, I'm in deep s*** ($7K) and I take out a lot of loans. I still get into deep s***. Using networks keeps me around $20-40K. But I never have more money than I start out with.

Ben_K: I play because the system is very cool, and I mostly get extensions. I use trams instead of busses, but thanks for the advice. And I'll remember to look for the coal mines.
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