32bpp, shadow casting
Moderator: Graphics Moderators
32bpp, shadow casting
I am trying fix shadows casted over the edge of the tile, so I rendered three layers: the groud, a shadow layer and the busstation. What do you think of this result?
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- combi.png (235.03 KiB) Viewed 1843 times
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- statdif.png (79.39 KiB) Viewed 1843 times
- Ben_Robbins_
- Tycoon
- Posts: 1234
- Joined: 20 Nov 2005 01:56
- Location: Abu Dhabi, UAE
Most of these things that are appearing were discussed quite a while back. You should check over these topics.
http://www.tt-forums.net/viewtopic.php? ... &start=100
http://www.tt-forums.net/viewtopic.php?p=478819#478819
http://www.tt-forums.net/viewtopic.php? ... &start=100
http://www.tt-forums.net/viewtopic.php?p=478819#478819
Ben
yeah, but I couldn't find documentation on how to set blender to use a shadow plane, so had to figure it out myself ;PBen_Robbins_ wrote:Most of these things that are appearing were discussed quite a while back. You should check over these topics.
http://www.tt-forums.net/viewtopic.php? ... &start=100
http://www.tt-forums.net/viewtopic.php?p=478819#478819
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