Sprite Limit?
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Sprite Limit?
I thought OTTD didn't have a sprite limit but what's with this error message?
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- OTTD sprite error.JPG (16.54 KiB) Viewed 7324 times
purely OpenTTD
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Re: Sprite Limit?
That's the sprite limit (the one that's there and not there)BlasterTransport wrote:I thought OTTD didn't have a sprite limit but what's with this error message?

Even thought the will can make future features possible, it's not enough to just have the will, so we can't just sit in a circle and wish the sprite limit will go away (would be cool if it worked though). We actually have to look into the code and it's not always easy to modify without causing a whole lot of bugs.
That is very intresting with the sprite limit, I know that there used to be one which would kick in after about 8 newgrf's installed, but it seems to me that with the latest nightly that this has been upped a lot, infact I thought they may have even got rid of it after seeing all the newgrf's installed.
this is my newgrf list.
this is my newgrf list.
and I have no problems running it at all.[newgrf]
combroadw.grf
citystationsw.GRF
harbourw_456.grf
newshipsw.grf
PlaneSetw.grf = 5
pb_hovs_bus.grf
japansetw.grf
brickfreightw.GRF
japstatw.GRF
modernsuburbanw.GRF
ruralw.GRF
uklcw.grf
newbridges.GRF
334LongBusesw.grf
334OpelTrucksw.grf
334NavistarTrucksw.grf
334MercedesTrucksw.grf
334SkodaTrucksw.grf
334ScaniaTrucksw.grf
334McTrucksw.grf
334VolvoTrucksw.grf
334SpitzerTrucksw.grf
If you remove those 334* you can use a lot more grfs(that's what I was told when i posted this a while ago).
OTTDCoop NewGRF Pack|Different sets of GRFs for TTDPatch (some of them work in OTTD) - 1|- 2|GRF sets for OTTD|OTTD nightly

I hooked up my accelerator to my brake lights. I hit the gas, people behind me stop, and I'm gone.
Understeer is when you hit the wall with the front of the car. Oversteer is when you hit the wall with the rear of the car. Horsepower is how fast you hit the wall. Torque is how far you take the wall with you. Spoilers and bodykits are how much of the wall you take with you. Rollcages and windownets are how much of a mess you leave on the wall.
I hooked up my accelerator to my brake lights. I hit the gas, people behind me stop, and I'm gone.
Understeer is when you hit the wall with the front of the car. Oversteer is when you hit the wall with the rear of the car. Horsepower is how fast you hit the wall. Torque is how far you take the wall with you. Spoilers and bodykits are how much of the wall you take with you. Rollcages and windownets are how much of a mess you leave on the wall.
There is LV4. Why You dont use this?Invisble wrote: 334*
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Because for some reason lv4 does not seem to work, maybe I am doing something wrong I don't know. But everytime I install it, I only get the original game vehicles and nothing new, even when I put the date to 2049 there are no long vehicles.ISA wrote:There is LV4. Why You dont use this?Invisble wrote: 334*
There is also the fact that the buses on 4LVw are incompatible with Pb_hovs_bus.grf, which is my preferred bus set.
Last edited by Invisble on 31 Oct 2006 18:37, edited 1 time in total.
just tried agian anyway, and nothing, let me show you a screenie. Please notice the following.
Date: 2045
Vehicles: originals only
4LVw.grf ID: 0000000
OpenTTD Version r6994
Date: 2045
Vehicles: originals only
4LVw.grf ID: 0000000
OpenTTD Version r6994
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- screenshot1.png
- screenshot of the vehicles purchase list.
- (1.5 MiB) Downloaded 326 times
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- Unnamed, 2nd Jan 2045 #1.png
- Screenshot with only version 4 of LV active.
- (277.08 KiB) Downloaded 256 times
The LV4 does not work with OTTD. I don't know why.
p.s. check what I use
p.s. check what I use

- Attachments
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- Copy of openttd.cfg
- (1.3 KiB) Downloaded 375 times
OTTDCoop NewGRF Pack|Different sets of GRFs for TTDPatch (some of them work in OTTD) - 1|- 2|GRF sets for OTTD|OTTD nightly

I hooked up my accelerator to my brake lights. I hit the gas, people behind me stop, and I'm gone.
Understeer is when you hit the wall with the front of the car. Oversteer is when you hit the wall with the rear of the car. Horsepower is how fast you hit the wall. Torque is how far you take the wall with you. Spoilers and bodykits are how much of the wall you take with you. Rollcages and windownets are how much of a mess you leave on the wall.
I hooked up my accelerator to my brake lights. I hit the gas, people behind me stop, and I'm gone.
Understeer is when you hit the wall with the front of the car. Oversteer is when you hit the wall with the rear of the car. Horsepower is how fast you hit the wall. Torque is how far you take the wall with you. Spoilers and bodykits are how much of the wall you take with you. Rollcages and windownets are how much of a mess you leave on the wall.
Those GRF sets are know to work with the nightlies.LSky wrote:Does it work with the Aviators Planet, UKRS trains, new ships and new stations too?
OTTDCoop NewGRF Pack|Different sets of GRFs for TTDPatch (some of them work in OTTD) - 1|- 2|GRF sets for OTTD|OTTD nightly

I hooked up my accelerator to my brake lights. I hit the gas, people behind me stop, and I'm gone.
Understeer is when you hit the wall with the front of the car. Oversteer is when you hit the wall with the rear of the car. Horsepower is how fast you hit the wall. Torque is how far you take the wall with you. Spoilers and bodykits are how much of the wall you take with you. Rollcages and windownets are how much of a mess you leave on the wall.
I hooked up my accelerator to my brake lights. I hit the gas, people behind me stop, and I'm gone.
Understeer is when you hit the wall with the front of the car. Oversteer is when you hit the wall with the rear of the car. Horsepower is how fast you hit the wall. Torque is how far you take the wall with you. Spoilers and bodykits are how much of the wall you take with you. Rollcages and windownets are how much of a mess you leave on the wall.
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osignals isn't on there!!!gkirilov wrote:The LV4 does not work with OTTD. I don't know why.
p.s. check what I use
JPG SUX!!! USE PNG!!!
There are times when JPG is useful, TTD screenshots is not one of them. Please use PNG instead.
[/url]
There are times when JPG is useful, TTD screenshots is not one of them. Please use PNG instead.
[/url]
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