Development of Transfers

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sonictooth
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Development of Transfers

Post by sonictooth »

I've been lurking for a while and enjoying OpenTTD very much.

However one major feature remains for me. I'm sure this has been brought up before, but through all my searching I wasn't able to find a definitive answer on this feature.

The ability for packages of cargo to transfer. i.e. Bus passengers get off at a midpoint station and wait for a bus to a further station. I know you can use the unload button to sorta of emulate this but then the bus that unloads can't pick up any cargo itself to bring back with it on it's route.

Transfers allow really complex and efficient networks where not all lines at direct A-B. I know it's probably in the works but I was just wondering if there was any status or timeline associated with it.

I play both Simutrans and OpenTTD right now. Simutrans I prefer because it's routing/cargo system seems so much more robust. I prefer OpenTTD in terms of graphics and some UI elements, but lacking transfers is a serious problem for me.

Now of course I could be completley wrong here and in that case I'm sorry and I'd love to figure out how to use transfers.
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uzusan
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Post by uzusan »

There is quite a good writeup at the wiki

http://wiki.openttd.org/index.php/Trans ... er_systems

It can do what you are talking about (using transfer and take cargo)
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sonictooth
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Post by sonictooth »

In the second village, you want people to hop on, but no one to leave.
But that's not what I want to happen.

I want something like this:
Village A ------ Village B ------ Village C

Bus 1: goes from A to B
Bus 2: goes from B to C

and for passengers for A to take two busses to get to C.
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Brianetta
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Post by Brianetta »

That's not going to happen until we have cargo packets (which is what we call cargo (and passengers) that have a specific destination). I don't believe that work on cargo packets is currently progressing in any publicly visible way.
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sonictooth
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Post by sonictooth »

Ok yeah I think I had read about cargo packets.

Too bad, but I understand that they're quite a tricky thing to get working right.
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