Multi-screen... 4800x1200
Moderator: OpenTTD Developers
Multi-screen... 4800x1200
Hi !!
I'm a newbie on the forum, so many my question is stupid. Rolling Eyes
I've 3 21" screens and I'd like to play OTTD on the 3 at the same time. I tried to change the .cfg by putting 4800,1200 inside but the limit is 2048.
Do you know a way to change that and to allow me to use a 4800x1200 resolution ?
I'm a newbie on the forum, so many my question is stupid. Rolling Eyes
I've 3 21" screens and I'd like to play OTTD on the 3 at the same time. I tried to change the .cfg by putting 4800,1200 inside but the limit is 2048.
Do you know a way to change that and to allow me to use a 4800x1200 resolution ?
No that is not possible, it resizes itself back to the max value set in the source.
Code: Select all
enum {
MAX_SCREEN_WIDTH = 2048,
MAX_SCREEN_HEIGHT = 1200,
};
Simply by using the keyboard
. And then compile the source.

OTTDCoop NewGRF Pack|Different sets of GRFs for TTDPatch (some of them work in OTTD) - 1|- 2|GRF sets for OTTD|OTTD nightly

I hooked up my accelerator to my brake lights. I hit the gas, people behind me stop, and I'm gone.
Understeer is when you hit the wall with the front of the car. Oversteer is when you hit the wall with the rear of the car. Horsepower is how fast you hit the wall. Torque is how far you take the wall with you. Spoilers and bodykits are how much of the wall you take with you. Rollcages and windownets are how much of a mess you leave on the wall.
I hooked up my accelerator to my brake lights. I hit the gas, people behind me stop, and I'm gone.
Understeer is when you hit the wall with the front of the car. Oversteer is when you hit the wall with the rear of the car. Horsepower is how fast you hit the wall. Torque is how far you take the wall with you. Spoilers and bodykits are how much of the wall you take with you. Rollcages and windownets are how much of a mess you leave on the wall.
- bobingabout
- Tycoon
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- Location: Hull, England
nobody has increased those yet?
why the hell not?
i have sugested increasing them many times
i once sugested that maybe they can be read from openttd.cfg
why the hell not?
i have sugested increasing them many times
i once sugested that maybe they can be read from openttd.cfg
JPG SUX!!! USE PNG!!!
There are times when JPG is useful, TTD screenshots is not one of them. Please use PNG instead.
[/url]
There are times when JPG is useful, TTD screenshots is not one of them. Please use PNG instead.
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- StopRightThere
- Chief Executive
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If you're so desperate, why not change the values in the source yourself?
Bye Bye OpenBVE 
Official TT-Hot young ginger Doctor Who assistant FanClub
Formerly known as AdditionalData

Official TT-Hot young ginger Doctor Who assistant FanClub
Formerly known as AdditionalData
- bobingabout
- Tycoon
- Posts: 1850
- Joined: 21 May 2005 15:10
- Location: Hull, England
because i'm not desperate, and if i need to, i will, but the ever increasing screen sizes, and resolutions, and the availability, and possability for 2, 4 and more screens by default makes the need for resolutions above the standard screen res of 2045x1536 a must. OTTD doesn't even have a default as high as the default standards... instead of 1536 it uses 1200.
JPG SUX!!! USE PNG!!!
There are times when JPG is useful, TTD screenshots is not one of them. Please use PNG instead.
[/url]
There are times when JPG is useful, TTD screenshots is not one of them. Please use PNG instead.
[/url]
- bobingabout
- Tycoon
- Posts: 1850
- Joined: 21 May 2005 15:10
- Location: Hull, England
mini IN proved it works with a higher limit (they use 3200x1600)
JPG SUX!!! USE PNG!!!
There are times when JPG is useful, TTD screenshots is not one of them. Please use PNG instead.
[/url]
There are times when JPG is useful, TTD screenshots is not one of them. Please use PNG instead.
[/url]
You left out some very important information there.
What evidence do you have that it doesn't work?
What messages did VC8 provide when it didn't work?
What have you attempted doing to make it work?
What evidence do you have that it doesn't work?
What messages did VC8 provide when it didn't work?
What have you attempted doing to make it work?
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
This is supported in the Linux build, however, the software sees it differently. In Linux, the backend display application presents a 4800x1200 resolution to the application, while windows presents 1024x1200,1024x1200,1024x1200,1024x1200 display to the application.
I havent programmed in Windows before, so I'm not sure how it would handle the API calls to the window manager.
I havent programmed in Windows before, so I'm not sure how it would handle the API calls to the window manager.
- bobingabout
- Tycoon
- Posts: 1850
- Joined: 21 May 2005 15:10
- Location: Hull, England
that depends, with Geforce spanning, it would present 4800x1200 to the application. (my GeForce presents my twin 1600x1200 screens as 3200x1200, although i can switch from spanning to multiview and it will present it as 1600x1200,1600x1200.)
JPG SUX!!! USE PNG!!!
There are times when JPG is useful, TTD screenshots is not one of them. Please use PNG instead.
[/url]
There are times when JPG is useful, TTD screenshots is not one of them. Please use PNG instead.
[/url]
Driver-specific 'details' are precisely what you do not want in rendering the game window. nVidia's, ATI's, Intel's, etc. video hardware are all different to a degree, so to 'workaround' that problem a programmer codes to a 'standard' rendering API, ie. DirectX, OpenGL, etc. This eliminates any inconsistencies between hardware on the application programmer's part, leaving 'standards' compliance for video drivers on their maker's shoulders. Which was one of the reasons to create a 'standard' in the first place, aside from making things more unified...
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