480x600 hi-res

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do you like the idea?

yes
3
75%
no
0
No votes
too much work for devs and artists
1
25%
 
Total votes: 4

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m3henry
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480x600 hi-res

Post by m3henry »

could it be possible tohave a switch that when the gsme resolution is 640x480 or half computor screen resolution, divide the pixels into 4 pixels to allow greater deatail by artists on anything in the game. a grf would specify if it uses the extra pixels, if it does not say either origional pixel size or new pixel size, then that particular grf would be displayed normally, not affecting other grfs or buttons.
i hope you understand
Last edited by m3henry on 31 Aug 2006 10:10, edited 4 times in total.
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eis_os
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Post by eis_os »

Could you please rewrite (use edit) your post to explain what you mean, it doesn't make sense at all. TTD runs native with 640x480 pixels. (Width x Height)
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m3henry
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Post by m3henry »

make the game resolution higher without making things look smaller.

on my computor every thing is displayed in mode 2, if i use the same game res as screen res then it would be mode 1
a picture might help:
they all have the same size relative to the screen
1. normal system
2. hi-res, using normal system
3. hi-res, using detailed system
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Snail
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Post by Snail »

Good idea...

However, to re-adapt the vehicles to the new detail standards, and to get the best possible results, one would have to (basically) redraw all of their creations!... Otherwise they would look way too pixelated.

It would be quite a large effort (think of applying these changes to an entire train set)...
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Post by White Rabbit »

No, m3henry meant that he wants to see them pixellated! So do I, to a certain degree, of course. The proposed 4x zoom is enough.
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Post by stevenh »

It just sounds like we need to implement a SuperSAL or other Scaling library to work with the StretchWindow patch?
ie. You do the math... 640x480 gets Stretchwindowed to 1280x960 and then the library is applied... somehow :?

One way to test this would be to use DosBOX and stretch the window?
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m3henry
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Post by m3henry »

White Rabbit wrote:No, m3henry meant that he wants to see them pixellated! So do I, to a certain degree, of course. The proposed 4x zoom is enough.
nope. think of having 4 times the pixel capability, but every thing is the same size as before, just that GRFs can be 4x more detailed
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Post by stevenh »

You do understand that the lowest resolution is 640x480, so 4x will be:
2560x1920...
I know there are some 21" monitors that could probably do that... but it's a little excessive...
You'd probably want to just double the pixel at most... ie. 1280x960, as I was saying before... 8)
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Post by aahz77 »

I think m3henry ment 1280x960 with 4x, because that is 4x the area of 640x480 (2x width, 2x length --> 4x area).
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Post by m3henry »

aahz77 wrote:I think m3henry ment 1280x960 with 4x, because that is 4x the area of 640x480 (2x width, 2x length --> 4x area).
a mathmatician :D we can rule the world :twisted: correct
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Post by eis_os »

Now I know what you mean, the superzoomlevel (aka full detail mode) is since more then a year on my todo list.


"find a way to have a -1 zoom level, should be easier when z sorting".

0 = normal
1 = zoom out 1
2 = zoom out 2

I have already a good overview where I need to patch TTD.
However to fully support the superzoomlevel, we need a rewrite of the spritesystem (with spritestreams for the better resolution) and the drawing code, this would be done if Josef and me do a rewrite of sprite drawing system...
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Post by m3henry »

eis_os wrote:Now I know what you mean, the superzoomlevel (aka full detail mode) is since more then a year on my todo list.


"find a way to have a -1 zoom level, should be easier when z sorting".

0 = normal
1 = zoom out 1
2 = zoom out 2

I have already a good overview where I need to patch TTD.
However to fully support the superzoomlevel, we need a rewrite of the spritesystem (with spritestreams for the better resolution) and the drawing code, this would be done if Josef and me do a rewrite of sprite drawing system...
this would also mean in the second zoom you will still be able to see your trains in the same detail as origionally :D
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Post by GameR »

more resolution give's more room for details :P find an way to do it!
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Post by DaleStan »

GameR wrote:more resolution give's more room for details :P find an way to do it!
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Post by eis_os »

I know how to do it but it will take a half year of work... I have so much in the pipeline that I need to have some priorities. Sorry. I have network rewrite, map rewrite, newroutes already... Ohh, and it would work transparently, non replaced sprites will simple look a bit more blockish...

Still I am a "TTDPatch dev in retirement" :D
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Post by michael blunck »

> I have so much in the pipeline [...] I have network rewrite, map rewrite, newroutes already...

Well, that´s quite a lot of work for being "in retirement". 8)

regards
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Post by Lachris »

But We love you for it :twisted:
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Post by Wile E. Coyote »

eis_os wrote:Still I am a "TTDPatch dev in retirement" :D
Just stay retired in that way! :D
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