480x600 hi-res
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480x600 hi-res
could it be possible tohave a switch that when the gsme resolution is 640x480 or half computor screen resolution, divide the pixels into 4 pixels to allow greater deatail by artists on anything in the game. a grf would specify if it uses the extra pixels, if it does not say either origional pixel size or new pixel size, then that particular grf would be displayed normally, not affecting other grfs or buttons.
i hope you understand
i hope you understand
Last edited by m3henry on 31 Aug 2006 10:10, edited 4 times in total.
The occasional look back at your past can teach you a great many things...
Could you please rewrite (use edit) your post to explain what you mean, it doesn't make sense at all. TTD runs native with 640x480 pixels. (Width x Height)
TTDPatch dev in retirement ... Search a grf, try Grf Crawler 0.9 - now with even faster details view and new features...


make the game resolution higher without making things look smaller.
on my computor every thing is displayed in mode 2, if i use the same game res as screen res then it would be mode 1
a picture might help:
they all have the same size relative to the screen
1. normal system
2. hi-res, using normal system
3. hi-res, using detailed system
on my computor every thing is displayed in mode 2, if i use the same game res as screen res then it would be mode 1
a picture might help:
they all have the same size relative to the screen
1. normal system
2. hi-res, using normal system
3. hi-res, using detailed system
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The occasional look back at your past can teach you a great many things...
Good idea...
However, to re-adapt the vehicles to the new detail standards, and to get the best possible results, one would have to (basically) redraw all of their creations!... Otherwise they would look way too pixelated.
It would be quite a large effort (think of applying these changes to an entire train set)...
However, to re-adapt the vehicles to the new detail standards, and to get the best possible results, one would have to (basically) redraw all of their creations!... Otherwise they would look way too pixelated.
It would be quite a large effort (think of applying these changes to an entire train set)...
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nope. think of having 4 times the pixel capability, but every thing is the same size as before, just that GRFs can be 4x more detailedWhite Rabbit wrote:No, m3henry meant that he wants to see them pixellated! So do I, to a certain degree, of course. The proposed 4x zoom is enough.
The occasional look back at your past can teach you a great many things...
Now I know what you mean, the superzoomlevel (aka full detail mode) is since more then a year on my todo list.
"find a way to have a -1 zoom level, should be easier when z sorting".
0 = normal
1 = zoom out 1
2 = zoom out 2
I have already a good overview where I need to patch TTD.
However to fully support the superzoomlevel, we need a rewrite of the spritesystem (with spritestreams for the better resolution) and the drawing code, this would be done if Josef and me do a rewrite of sprite drawing system...
"find a way to have a -1 zoom level, should be easier when z sorting".
0 = normal
1 = zoom out 1
2 = zoom out 2
I have already a good overview where I need to patch TTD.
However to fully support the superzoomlevel, we need a rewrite of the spritesystem (with spritestreams for the better resolution) and the drawing code, this would be done if Josef and me do a rewrite of sprite drawing system...
TTDPatch dev in retirement ... Search a grf, try Grf Crawler 0.9 - now with even faster details view and new features...


this would also mean in the second zoom you will still be able to see your trains in the same detail as origionallyeis_os wrote:Now I know what you mean, the superzoomlevel (aka full detail mode) is since more then a year on my todo list.
"find a way to have a -1 zoom level, should be easier when z sorting".
0 = normal
1 = zoom out 1
2 = zoom out 2
I have already a good overview where I need to patch TTD.
However to fully support the superzoomlevel, we need a rewrite of the spritesystem (with spritestreams for the better resolution) and the drawing code, this would be done if Josef and me do a rewrite of sprite drawing system...

The occasional look back at your past can teach you a great many things...
/me hands a copy of TTDPatch's source code to Gamer.GameR wrote:more resolution give's more room for detailsfind an way to do it!
Everything you need can be found right there.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
I know how to do it but it will take a half year of work... I have so much in the pipeline that I need to have some priorities. Sorry. I have network rewrite, map rewrite, newroutes already... Ohh, and it would work transparently, non replaced sprites will simple look a bit more blockish...
Still I am a "TTDPatch dev in retirement"
Still I am a "TTDPatch dev in retirement"

TTDPatch dev in retirement ... Search a grf, try Grf Crawler 0.9 - now with even faster details view and new features...


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Just stay retired in that way!eis_os wrote:Still I am a "TTDPatch dev in retirement"

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