T-Junctions

OpenTTD is a fully open-sourced reimplementation of TTD, written in C++, boasting improved gameplay and many new features.

Moderator: OpenTTD Developers

Post Reply
prateek.somaiya
Engineer
Engineer
Posts: 6
Joined: 22 May 2006 10:37
Location: India

T-Junctions

Post by prateek.somaiya »

Hey Folks
I am very fond of junctions so I'm starting this thread, let's share our very best junctions here.
I have just created a T-Junction and I'm still testing its performance.
Note: It does not support U-Turns.

It would be a great idea to have a junction competition, what say?
Attachments
Compact T-Junction
Compact T-Junction
T-Junction (Compact).PNG (25.07 KiB) Viewed 3075 times
Prats
User avatar
SirkoZ
Tycoon
Tycoon
Posts: 1518
Joined: 06 Mar 2004 23:51
Location: The sunny side of Alps

Post by SirkoZ »

Welcome to the Forum!

I say keep it simple and as compact as possible.

Junction you've posted looks nice, but works less nicely - you got quite a few very short 45° turns there - so the trains are limited at 88 km/h.

For any kind of junction you just have to use longer 45° turns (3 squares) and you're set. :)
prateek.somaiya
Engineer
Engineer
Posts: 6
Joined: 22 May 2006 10:37
Location: India

Post by prateek.somaiya »

SirkoZ wrote:You got quite a few very short 45° turns there - so the trains are limited at 88 km/h.
Hey SirkoZ
Thanks for the correction, well I have modified the junction to accomodate higher speeds.
I actually started making this with the Electric Engines but then realized that there will a speed lag in MegLev so I designed two versions of the same junction.
The min. speed for the first one is around 276 kmph, and for the second one is around 330 kmph.
I tested it with MagLev Lev4 with 8 Empty Coal Wagons.


BTW the speed reduction depends on the weight anf turns, because when I tried 45 degree turns only with the engine it didn't show any speed reduction. With 1 Coal wagon it showed slight speed reduction and as I increase the wagons the reduction increases.
Attachments
Version 1.1
Version 1.1
T-Junction 2.PNG (33.96 KiB) Viewed 3013 times
Version 1.0
Version 1.0
T-Junction 1.PNG (37.54 KiB) Viewed 3013 times
Prats
User avatar
SirkoZ
Tycoon
Tycoon
Posts: 1518
Joined: 06 Mar 2004 23:51
Location: The sunny side of Alps

Post by SirkoZ »

The lower one is good although it has one 45° turn 2-square long...
prateek.somaiya
Engineer
Engineer
Posts: 6
Joined: 22 May 2006 10:37
Location: India

Post by prateek.somaiya »

Hmmm..
I think this one is better than the above ones, I tested it with MagLev Lev4 with 6 Coal Wagons, there is no speed reduction!!!

Actually the way it works is that your train should not take a turn while it is already completing a turn, if this happens the train's speed will be reduced. It doesnt matter that you have 3 square 45 degree turn or a 2 square 45 degree turn, it's just that the train should fit in it.

The key here is that the length your train should be at least 1/2 the length of the shortest straight path available, if this is the case, there would be no speed reduction.

The only drawback I see in this junction is that it takes up a lot of space (17x18 tiles).
Attachments
Version 1.2 (max train length for no speed reduction = 8)
Version 1.2 (max train length for no speed reduction = 8)
T-Junction 3.PNG (36.83 KiB) Viewed 895 times
Prats
C-Funky
Engineer
Engineer
Posts: 60
Joined: 14 Jun 2006 20:24
Location: Israel
Contact:

Post by C-Funky »

thats a total waste os space, this line switching junction should have no speed limit and is much smaller:
Attachments
i was abit cheap on the signals but you get the point
i was abit cheap on the signals but you get the point
t-junc.PNG (148.66 KiB) Viewed 2912 times
:P
prateek.somaiya
Engineer
Engineer
Posts: 6
Joined: 22 May 2006 10:37
Location: India

Post by prateek.somaiya »

C-Funky wrote:thats a total waste os space, this line switching junction should have no speed limit and is much smaller:
Hey C-Funky
That's a nice junction, but try running 6-8 length trains (Mono-Rail / MagLev) then you will see the difference. You wont see the speed reduction in Classic / Electric rail because the max speed these rails can gain is not more than 240 I guess, you will see a reduction only when you are at speeds of more then 300-400 kmph.

For the Classic / Electrics the junction I posted in the begining of this thread would do with just a fractional speed reduction and this junction occupies very less space. In fact that is the most compact I junction I've ever made.
Prats
C-Funky
Engineer
Engineer
Posts: 60
Joined: 14 Jun 2006 20:24
Location: Israel
Contact:

Post by C-Funky »

owen's half clover leaf is the most compact junction...

well anyway between size and speed loss you're last version of the junction is just too huge for a simple one track t junction...
:P
fabca2
Transport Coordinator
Transport Coordinator
Posts: 312
Joined: 14 Apr 2004 15:18
Location: Fr

Post by fabca2 »

prateek.somaiya wrote:Hmmm..
I think this one is better than the above ones.
I really don't understand why you go so far, see my version of you Tjunction, no need to make your path so long and around the whole junction ;)
Image
Attachments
tjunction
tjunction
tjunction.png (26.37 KiB) Viewed 752 times
User avatar
XeryusTC
Tycoon
Tycoon
Posts: 15415
Joined: 02 May 2005 11:05
Skype: XeryusTC
Location: localhost

Post by XeryusTC »

fabca2 wrote:
prateek.somaiya wrote:Hmmm..
I think this one is better than the above ones.
I really don't understand why you go so far, see my version of you Tjunction, no need to make your path so long and around the whole junction ;)
[imgage]
The problem is that you will need to make the other line longer then to keep speed at both tracks, or you might even need a second tunnel to get on the outside so you have enough space.
Don't panic - My YouTube channel - Follow me on twitter (@XeryusTC) - Play Tribes: Ascend - Tired of Dropbox? Try SpiderOak (use this link and we both get 1GB extra space)
Image
OpenTTD: manual #openttdcoop: blog | wiki | public server | NewGRF pack | DevZone
Image Image Image Image Image Image Image
prateek.somaiya
Engineer
Engineer
Posts: 6
Joined: 22 May 2006 10:37
Location: India

Post by prateek.somaiya »

fabca2 wrote:I really don't understand why you go so far, see my version of you Tjunction, no need to make your path so long and around the whole junction ;)
The one you are suggesting is indeed a smaller junction but as XeryusTC said to maintain speed, we need to have a longer junction, speed is everything mate...
Prats
sc79
Director
Director
Posts: 586
Joined: 22 Feb 2005 09:51

Post by sc79 »

For the Classic / Electrics the junction I posted in the begining of this thread would do with just a fractional speed reduction and this junction occupies very less space.
The sharpest corners have a max speed of 88km/h. Depending on the set you're using, this might be ok for very early years and some freight trains (if you have wagon speedlimits on), but generally its a design which you'll want to avoid; if only so you dont have to redesign every juction a few years down the track.

But if you're using short freight trains in a spot with limited space, it certainly works :)
Post Reply

Return to “General OpenTTD”

Who is online

Users browsing this forum: Baidu [Spider] and 1 guest