new screenshots on openttd.com
Moderator: Graphics Moderators
new screenshots on openttd.com
Hello,
there are new screenshots on http://www.openttd.org/screens.php, have a look on the image in the middle.
Which grf files I need for the rails, roads and the tunnels??? it looks so nice. Is it possible for openttd or only for ttd patch???
thx
Gastar
there are new screenshots on http://www.openttd.org/screens.php, have a look on the image in the middle.
Which grf files I need for the rails, roads and the tunnels??? it looks so nice. Is it possible for openttd or only for ttd patch???
thx
Gastar
The roads (tunnels included) and railroads are avalible at Tycoonez.
The railroad is avalible here.
As for the roadset, here!
I don't know about the railroad, but the road set works just fine in OpenTTD.
The railroad is avalible here.
As for the roadset, here!
I don't know about the railroad, but the road set works just fine in OpenTTD.
Simple Screenshots
Just wondering if you can put some basic screenshots up, one lane trainstation from a forest straight to a one lane sawmill station for example. Just for the n00bs that have never seen the game before it the current shots look way to complicated.
My 2c.
My 2c.
- jezza5-1-0
- Engineer
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Same for the rail road. I've been playing with it for a long time now. Looks like a real oneSaibot wrote: I don't know about the railroad, but the road set works just fine in OpenTTD.

gastar, these grfs (together with others) are in the link in my sig.
OTTDCoop NewGRF Pack|Different sets of GRFs for TTDPatch (some of them work in OTTD) - 1|- 2|GRF sets for OTTD|OTTD nightly

I hooked up my accelerator to my brake lights. I hit the gas, people behind me stop, and I'm gone.
Understeer is when you hit the wall with the front of the car. Oversteer is when you hit the wall with the rear of the car. Horsepower is how fast you hit the wall. Torque is how far you take the wall with you. Spoilers and bodykits are how much of the wall you take with you. Rollcages and windownets are how much of a mess you leave on the wall.
I hooked up my accelerator to my brake lights. I hit the gas, people behind me stop, and I'm gone.
Understeer is when you hit the wall with the front of the car. Oversteer is when you hit the wall with the rear of the car. Horsepower is how fast you hit the wall. Torque is how far you take the wall with you. Spoilers and bodykits are how much of the wall you take with you. Rollcages and windownets are how much of a mess you leave on the wall.
The roads work, but unfortunately they're not compatible with the original roadset in multiplayer. I can play on my nightly with the rail set, but if I use the road set the game desyncs pretty quickly. So, not just a cosmetic change there.
It's a shame. I'd love to play with just the rails, but the rail set doesn't include replacement graphics for level crossings or for bridges, and that looks bad.
It's a shame. I'd love to play with just the rails, but the rail set doesn't include replacement graphics for level crossings or for bridges, and that looks bad.
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- Pnaky
- Transport Coordinator
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Hello, the railset have first public version... I now work on second version with level crossing and bridges... It will be compatibile with new CSRoadSet...Brianetta wrote:It's a shame. I'd love to play with just the rails, but the rail set doesn't include replacement graphics for level crossings or for bridges, and that looks bad.

What would make it totally amazing would be for it to also be compatible with the pb_viaduct set. This replaces the wooden bridge with a brick one, which allows for faster bridges with train sets that go way back in time to 1920. That grf file is available here.
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