Better building selection in the Scenario Editor

Got an idea for a new feature in TTDPatch? Post it here.

Moderator: TTDPatch Moderators

Post Reply
User avatar
DanMacK
Tycoon
Tycoon
Posts: 3906
Joined: 27 Feb 2004 20:03
Location: Ontario, Canada
Contact:

Better building selection in the Scenario Editor

Post by DanMacK »

With all the new buildings sets out there, it's getting increasingly difficult to plan out cities and towns the way we want in the scenario editor. Ctrl+Rocks works great, but half the time, if you have more than one building set (like TTRS2 and NABS for instance), it can take hours to get the right building you want.

If I want to make a row of small houses, I don't want a cathedral popping up 30 times until I get a house.

Would it be possible to have some sort of zone selection or building selection a-la Locomotion to place certain types of buildings. Maybe select certain styles, ie Historical, House, Office, Flat, etc and only have those types when you ctrl+Rocks. If you want a different type for 'downtown', deselect one type and select another (or two)

Make sense?
User avatar
White Rabbit
Tycoon
Tycoon
Posts: 1734
Joined: 22 Jun 2005 19:15

Post by White Rabbit »

Ctrl+Rocks? What is that and what does it do?
Image
User avatar
Dave
Moderator
Moderator
Posts: 17249
Joined: 26 Dec 2005 20:19
Location: North London

Post by Dave »

Press Ctrl when placing rocks and you probably get to go through every building sprite loaded by clicking again. (I think... merely speculating)

I second DanMack's idea. Though, OTOH, I suppose the idea is that the player is a transport company owner, and the local authority is computer-controlled, so they decide what is built...

But i'm merely looking too far into it.

The editor annoys me somewhat. The scope for flexibility is low and it takes ages. DanMack's idea is hopefully one of many which COULD be implemented (I say could because i know the patchteam concentrate on gameplay...)

Anyway that's my 2 penneth.

Dave
Official TT-Dave Fan Club

Dave's Screenshot Thread! - Albion: A fictional Britain
Flickr


Why be a song when you can be a symphony? r is a...
User avatar
Railwaymodeler
Tycoon
Tycoon
Posts: 2111
Joined: 23 Dec 2004 18:31
Location: Wisconsin, USA

Post by Railwaymodeler »

If we're talking about being able to put the buildings we want, where we want, I'm all for it, unfortunatly, I'm only starting to learn how to make my own graphics, and probably won't do any patch coding or anything.

I used to make a lot of scenarios for TTD, and would like to have that finer control over the editor myself. I'd like to recreat my hometown area with the bus service, and the commuter rail line, and would like to put buildings where I want.
User avatar
Csaboka
Tycoon
Tycoon
Posts: 1202
Joined: 25 Nov 2002 16:30
Location: Tiszavasvári, Hungary
Contact:

Post by Csaboka »

To be able to restrict the scenario editor to certain "classes", you would need to somehow tell what "class" the building belongs to. Currently, there is no such information stored with houses. That's the first problem.

The second problem is, I currently have no way to "force" the building code to choose a given type. The ctrl-rock thing is essentially a quick hack that tells TTD to build a house to the given position.

Having a full-blown house selector would be much work, and it would still have limited usability (I couldn't draw the house you're building, only tell its name, and that one isn't unique). Maybe I can try to do it after the stable, but I can't promise anything.

Edit: Oh, and don't forget that no matter how carefully you plan your towns, the town growth algorithm will probably scramble them in the first decade of gameplay anyway...
Reality is that which, when you stop believing in it, doesn't go away.—Philip K. Dick
Post Reply

Return to “Suggestions”

Who is online

Users browsing this forum: No registered users and 9 guests