'hovering' trains on hills
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- StopRightThere
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'hovering' trains on hills
When vehicles go up hills, they sort of hover up them. But shouldn't they sort of curve up to match the track?
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- hovering up the slope
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Last edited by StopRightThere on 22 Feb 2006 23:10, edited 1 time in total.
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Once somethings modeeled any angle can be rendered off.... With the new graphics being way more zoomed in, the step like effect on the train is going to be very obvious, so im for having them sloping. Unlike buildings, veiceles dont have all the construction images, and posible variations, so theres not many different renders needed for them, so it probly wouldnt be too far out to render them on slopes.
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Actually, I'm quite sad to see what OpenTTD looks like becoming - a game quite different from TTD. I was kinda hoping it would level out at being something that fixed the bugs in TTD and improved upon certain key features, but basically looked and felt like the original, but it's now in serious danger of losing elements from the original - simplicity, with the incredible amount of new features being suggested, and the rather unique graphics style that was used, with this apparent complete rewrite of the graphics code. That's Locomotion, and it sucked.
=== Jez ===
I hope we don't get the same building method as Locomotion, it kinda sucks when you want to make a long, strait piece of track, my fingers are still soreWolf01 wrote:i wish that with the new map array we will be able to terraform as locomotion and build bridges and tunnels in the same way

I hope everything is being kept in the same gameplay spirit (simplicity) and that it doesn't head off to being a realistic game like Locomotion wanted to be.
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- Ben_Robbins_
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ideally i would like the game to develop to be alike to the original, (to the extent that anyone could switch between the two versions instantly <without confusion>), but with the abilty to go further.
Locomotion bites, cause it felt like train spotting to me. Although the music was quality, although not made for it.
Locomotion bites, cause it felt like train spotting to me. Although the music was quality, although not made for it.
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I agree 100%. I've seen the new hi-res graphics, and while they are amazing work, I feel we are going to end up playing a game that looks nothing like the TTD that we all loved. Yes, it will play roughly the same, only with better features and such, but you loose the nostalgic value. The new graphics people were making for TTDP kept the old feel of the game, but these days I just don't know.jez wrote:Actually, I'm quite sad to see what OpenTTD looks like becoming - a game quite different from TTD. I was kinda hoping it would level out at being something that fixed the bugs in TTD and improved upon certain key features, but basically looked and felt like the original, but it's now in serious danger of losing elements from the original - simplicity, with the incredible amount of new features being suggested, and the rather unique graphics style that was used, with this apparent complete rewrite of the graphics code. That's Locomotion, and it sucked.
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These graphics are future of OpenTTD. If we want it to be a standalone game, there will have to be new graphics. They are beautiful, and have their charm, as TT originals.
"Old" players will stay with the game, because gameplay matters (Counter Strike is still very popular in spite of it's awful graphics). Also, with new graphics, we will be able to create new features (curves on bridges, new docks, highways aren't possible with current graphics), and more "new" people will become OpenTTD players, because for most of them, first look at the screenshot convinces them or not, to play the game.
Just take a look at the possibilities... http://doug.mudpuddle.co.nz/gallery/mai ... y.png.html
"Old" players will stay with the game, because gameplay matters (Counter Strike is still very popular in spite of it's awful graphics). Also, with new graphics, we will be able to create new features (curves on bridges, new docks, highways aren't possible with current graphics), and more "new" people will become OpenTTD players, because for most of them, first look at the screenshot convinces them or not, to play the game.
Just take a look at the possibilities... http://doug.mudpuddle.co.nz/gallery/mai ... y.png.html
http://doug.mudpuddle.co.nz/gallery/mai ... p/ottdwip/jez wrote:I havent seen any new hi-res graphics; care to show me where they are?
Heh, well those graphics do look quite nice, mainly because they keep quite faithful to the original graphics. In fact I'd be quite surprised to see graphics like that in an opensource game! I wonder whether it might become commercial at some point, which would be a shame.
All the same, it'd be nice to have 2 branches of the game running all the time; one with the traditional graphics engine and sprites, and one with the new one.
All the same, it'd be nice to have 2 branches of the game running all the time; one with the traditional graphics engine and sprites, and one with the new one.
=== Jez ===
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Most of the new graphics seem to go into the blender thread, in the graphics section...and somewhere in there theres a list of where they all are.... the wiki site has some as well.
I agree that i think most graphics should stay true to the old style, and ill keep that in mind when i make some.... but ones like industries (farms being my example)....i think needed changin, cause a zoomed version of the old graphic looked lame i think.
I agree that i think most graphics should stay true to the old style, and ill keep that in mind when i make some.... but ones like industries (farms being my example)....i think needed changin, cause a zoomed version of the old graphic looked lame i think.
Ben
They don't have to. It's GPL, and you're perfectly entitled to sell it if you like. That's how companies like Novell, Mandriva and Red Hat can sell Linux to you. They don't need the permission of the authors - they have it already, in the form of the GPL. You can get the same thing for free, but people will pay for the extras.KING wrote:i don`t think it will. cause not all the devs would agree to it.
If a company decided to sell OpenTTD on a CD-ROM in a box with a printed manual, and offered tech support like any games publisher, they'd be within their rights as far as the GPL is concerned. The OpenTTD dev team cannot stop you, even if they don't like it.
The only trouble here is that the original OpenTTD source is reverse engineered from a commercial product, and the current game requires the presence of graphics from that same commercial game. A good test of the validity of the GPL as applied to OpenTTD would be for somebody to try to sell it commercially.
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I understand that OTTD needs completely new graphics to be legally different from TTD, but what I meant was the new hi-res graphics don't carry the -same- feel as TTD/TT. Yes, 99% of people will stick around for the gameplay, I was just a little dissapointed when the community stopped creating graphics in the old style.MeusH wrote:These graphics are future of OpenTTD. If we want it to be a standalone game, there will have to be new graphics. They are beautiful, and have their charm, as TT originals.
Also you say that the new graphics will facilitate curves on bridges, high roads etc... but if the game stays in isometric sprite-based graphics, would it not be possible with 16bpp graphics?
Not trying to push the point at all, shiny graphics will attract people to the game, gameplay will keep them there. I just hope newer versions are backward-compatable with old graphics.
swing on the spiral
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