Question from new graphic artist

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Railwaymodeler
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Question from new graphic artist

Post by Railwaymodeler »

Hi, I'm new to creating graphics. I have decoded the file with roads in it, and have created some stop signs for my own enjoyment. However, after drawing them and re-coding the file, I find that road vehicles seem to drive on top of them. Anything I am doing wrong? I've searched the forums and can't find anyon with a similar question, and the FAQ didn't help.
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Post by DaleStan »

Ground sprites (such as those for the roads) are flat. Editing them is like taking a can of spray-paint and painting something on the ground.
That's fine if that's the effect you want, but when it isn't you have to play games with where you spray your paint.
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Post by Railwaymodeler »

So that's why I don't see streetsigns? How could I add them? Or would that involve new sprites? As an afterthought, that could be a good idea for the patch, random signs to appear along the road, you know, speed signs and such.
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Post by DaleStan »

railwaymodeler wrote:So that's why I don't see streetsigns? How could I add them?
Like I said, you spraypaint very creatively. It's been achieved with some of the level-crossings in the USSet, for example. Unfortunately, it's not always possible to get things to look right.
railwaymodeler wrote:Or would that involve new sprites?
In order to do it correctly, yes. New sprites and a new patch feature to support them. The latter isn't going to happen for a while, since TTDPatch is entering beta (read: "feature freeze".)
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
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Post by Railwaymodeler »

OK then. Let me ask this: If I was fluent in Visual Basic programming, would that be of ANY use in re-writing the patch? What language is it written in? I ask because I'm interested in making my own patches and graphics (I assume TTDPatch is open source of course)
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Post by DaleStan »

VB is better than no programming experience at all, but most of TTDPatch is written in ASM. It is possible to write patch code in C, but I believe it still requires knowledge of ASM to get the right code patched.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
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Post by krtaylor »

I've heard that eis_os is working on a completely new sprite-sorting mechanism which AFAIK would make this sort of thing possible. No guarantees though!
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Post by eis_os »

Well the there is a stable version inbetween. Generally I am not really sure currently on my draft concept, so that could change... But the main idea remains, trying to simple let grf authors access A LOT ingame variables to select a spritelayout suited for the current tile.
TTDPatch dev in retirement ... Search a grf, try Grf Crawler 0.9 - now with even faster details view and new features...
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Post by Railwaymodeler »

well, eis_os, untill you come up with that, maybe I'll stick to redrawing buildings and trains. PM me when you get something usable you want someone to try
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