What "gameplay" is possible by console?

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Zydell
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What "gameplay" is possible by console?

Post by Zydell »

OK, of course I dont want to play openttd by console but I would like to know whether it's possible to change for example a town name by console when running a dedicated server?! These values are locked for clients (I believe) and thus only the dedicated server is allowed to change this.

I dont really know what possibilities there are for completely controlling openttd by console but I could imagine that it would make it possible to create algorithms to build a cloaverleaf with a script or something.. I am not saying this is a good thing just wondering what the development team's thoughts are on this...
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Post by Darkvater »

In a dedicated server you can only administer the game (eg start/stop/pause, kick/ban, etc.), but no game-changes since the player of the dedicated server is not actually a player. It is just a spectator with administrative rights.
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Post by }T{Reme [Q_G] »

It would be possible if the commands for it existed... something in the lines of "set cityname oldname newname" or something...
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Zydell
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Post by Zydell »

Still I feel it should be possible to change the town names for a dedicated server, since no client can do but if you host a server and also play on it (non-dedicated server mode) then you are able to do this!
I think it's quite logical that clients arent allowed to change town names but it should it be impossible at all?

A second topic I would like to discuss is what the development team thoughts are on what should be possible for clients by console?
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Post by Darkvater »

Console should only be used for administrative purposes imho.
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