Train don't leave depot a61

Got a problem with TTDPatch? Get help here.

Moderator: TTDPatch Moderators

Post Reply
PawelW
Engineer
Engineer
Posts: 6
Joined: 28 Mar 2005 10:46
Location: Krakow, Poland

Train don't leave depot a61

Post by PawelW »

Hello
In a61 when you build new train depot and create train witch wagons, click red flag to make it green. Now train is still in depot and show 0 km/s. Without wagons loco run ok.
DaleStan
TTDPatch Developer
TTDPatch Developer
Posts: 10285
Joined: 18 Feb 2004 03:06
Contact:

Post by DaleStan »

Great. How about a savegame and config?
Useful Bug Report wrote:Give the programmer some credit for basic intelligence: if the program really didn't work at all, they would probably have noticed. Since they haven't noticed, it must be working for them. Therefore, either you are doing something differently from them, or your environment is different from theirs. They need information; providing this information is the purpose of a bug report. More information is almost always better than less.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
PawelW
Engineer
Engineer
Posts: 6
Joined: 28 Mar 2005 10:46
Location: Krakow, Poland

Post by PawelW »

Sorry here is atachment.
You can see that in window should be depot where is train 70 bo it's show two random location and jumping beetwen.

Please don't tell me that third train have no sense here. I know about it its only for error example.
Attachments
TRP07.SV1
Savegame
(422.46 KiB) Downloaded 61 times
ttdpatch.cfg
Patch config
(3.57 KiB) Downloaded 64 times
Screenshot
Screenshot
SCR4.jpg (145.99 KiB) Viewed 1518 times
User avatar
Geo Ghost
Moderator
Moderator
Posts: 6565
Joined: 25 Oct 2004 10:06
Location: UK
Contact:

Post by Geo Ghost »

have you tried the ignore signal?
and is that an electric train on un-electrified track by any chance? :?
User avatar
Raichase
Moderizzle
Moderizzle
Posts: 11509
Joined: 15 Dec 2002 00:58
Location: Sydney, Australia. Usually at work in the underground railway station...
Contact:

Post by Raichase »

Geo.c Ghost wrote:and is that an electric train on un-electrified track by any chance? :?
It is, but the other trains are also electrics running on non electric tracks, so I don't think this is the problem.
Posted by Raichase. Visit my Flickr! Gallery, Blog (get a feed of everyone at once at Planet TT-Forums).
Raichase - Perfect timing, all the time: [13:37] * Now talking in #tycoon
ImageImage
Official TT-Dave Worley Fan Club
Official TT-Andel-in-a-pink-hat Fan Club
Patchman
Tycoon
Tycoon
Posts: 7575
Joined: 02 Oct 2002 18:57
Location: Ithaca, New York
Contact:

Post by Patchman »

If you just look at the train window, it's clear what the problem is: the train isn't in the depot. It's somewhere in the water, and thus obviously can't move.

So this is just another instance of the "depot offset" bug, which incidentally will be fixed in a62.
Josef Drexler

TTDPatch main | alpha/beta | nightly | manual | FAQ | tracker
No private messages please, you'll only get the answering machine there. Send email instead.
User avatar
lobster
Tycoon
Tycoon
Posts: 5671
Joined: 21 Dec 2003 23:30
Location: Atlantic Ocean
Contact:

Post by lobster »

got the same problem. so there's no cure up 'til a62? no problem, i'll wait. :)
"Your mother was a lobster, and your father... was also a lobster" -- The rascal formerly known as astath -- Last.fm -- Official TT-Dave Worley Fan Club

Image

<orudge> make love to me while I surf, dear lobster
User avatar
Geo Ghost
Moderator
Moderator
Posts: 6565
Joined: 25 Oct 2004 10:06
Location: UK
Contact:

Post by Geo Ghost »

cool. Amfibious and Submarie Trains! :D
Just a little joke there :wink:
Post Reply

Return to “Problems with TTDPatch”

Who is online

Users browsing this forum: No registered users and 8 guests