Alpha 56 broke the Desal plant. In that version, and every version since then, instead of the graphics that should appear, the game is graced with something that looks like this.
This appears even if the desal plant is the only file in newgrfw.cfg.
On the off-chance that it's significant, I've attached my config too.
Incorrect graphics for desal plant
Moderator: TTDPatch Moderators
Incorrect graphics for desal plant
- Attachments
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- ttdpatch.cfg
- (31.93 KiB) Downloaded 172 times
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- Desal.PNG (10.23 KiB) Viewed 1589 times
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Yes. The translation sprite number is set to 0, and the wiki states that
At least part of that is obviously working; there are several different colorings that appear on that sprite, but they are all similarly incorrect.For industry tiles, if [the color translation special sprite number] is zero, but recoloring is turned on in bits 14-15, the color of the containing industry will automatically be applied.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Desal plant
[quote="Csaboka"]OK, bug found and fixed
Guys, thanks for responding and addressing the issue so promptly
regards
wildcard

Guys, thanks for responding and addressing the issue so promptly
regards
wildcard
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