He said so in interviews when he was introducing the first game Transport Tycoon before Christmas 1993.
did anyone ever notice, how AI in TTOriginal and in TTD builds railways very often with and "S" in it?
This is why I suggest only a small improvement in the AI would have great impact. In fact it seems to me the AI stops working on one line as soon as he has made connection. This is a bad mistake. He should continue to work on the track a few seconds more just to cansel out the wellknown "S"! May be this could did not have to be so complecated:
If the AI just measure up the distance in squares and compare this to the number of squares of his new track like this: Q = Y/X
where:
X = Squares in distance from A to B"
Y= "Numbers of Squares in New Track"/Distance,
He would get a number bigger than 1, as the distance "Y" divided on numbers of tracks "X" always has to be bigger than 1. (how to make the AI make diagonal track structure, I dont know, because even though diagonal tracks makes the track shorter, it does not cut down on the no of tracks)
We should just give AI 10 seconds extra eg to improve his new track after he has made de connection to get the value "Q" as low as possible. This is how Chess computers work all the time.